cyrusreij
Trakanon Raider
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Not sure, SotS 1 was an awesome game, sadly Kerberos lost two of their main programmers somewhere during development for SotS 2, which is why it turned out to be such a mess. Game still has some stability problems and their AI needs to rise above toddler level, then it will be perfect (also, second expansion is supposed to have ground combat). Makes me wish for HW 3, thanks THQ for sitting on that IP for years then imploding.This is a real bummer. Developers need to cap custom sizes or at least add a warning that playing above X number of worlds and players will cause system instability. I'm no programmer/developer but I'm curious as to why 4x games all seem to have this problem- I've never seen a definitive fix for any of the titles I mentioned above beyond "play smaller games." Is it impossible to design a 4x game that can be played on huge settings that won't suffer from critical memory leaks and shutdown?
That being said, this is one issue I actually never ran into in SoTS. I could play this game with the most ridiculously huge galaxies and max players without problems. Can definitely remember having over 1000 fleets shuffling between stars without suffering crashes... I wonder what SOTS did that other games didn't?