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Not possible really. The only way it will suck is if you're tired of the legend tier Bethesda formula.
So cull expectations and accept what it is.
Someone hasn't been paying attention, and it isn't who you were replying too.
Not possible really. The only way it will suck is if you're tired of the legend tier Bethesda formula.
So cull expectations and accept what it is.
The only place that works is at home.please don't suck
please don't suck
please don't suck
please don't suck
please don't suck
please don't suck
SameI pretty much 100%'d Skyrim and FO4 at release. Even if they had bugs they weren't broken pieces of trash.
I don't remember what I was preaching but save scumming is cheating.Same
also I remember you preaching against save scumming and then using weight mods lmao
I don't remember what I was preaching but save scumming is cheating.
I save scum all the time.
I usually add weight / inventory unlock mods after getting my fill of inventory-management suffering. Just done too much damn inventory management in my lifetime of gaming. Shit got old in Rogue
Lol I’m just messing with ya tucobro
But ya it was you versus another about save scumming and it was hilarious.
How many times do you have to save scum to do that and what's your int?
Maybe if you're a poopsock. I'm a filthy fucking casual and savescumming is the only way I can get a sword of 1000 tears.Savescum is really lame. Rolling with the punches is how you RPG faggots.
I was curious so I looked it up.
Looks like it's possible to pick the Idiot Savant perk in FO4 which randomly triples your XP and then savescum until it triggers. Looks like people in that thread got triggered for being told they were cheating. Go ahead and cheat, folks, nobody cares. I cheat so good in singleplayer games. Just don't pretend savescumming isn't cheating.
Slavish adherence to systems which don’t belong in a computer game
The encounter design necessitates quick save since you never know when you’re going to stumble into some murder encounter. However, quick save undermines other systems. If you failed to pick a lock you need to come back when you've increased your skills. Disarming a trap comes with the danger of triggering it. Except neither of these things are true because the game has quick save.
The real issue is that there is no reward for failure. Triggering a trap doesn’t lead to some new, interesting outcome, you just take a bunch of damage that will make things harder, and harder in this game usually just means longer. There’s no incentive to let such failures stand and you will save before every trap, every chest, and reload if you fail. There needs to be a better way, either through designing for failure, or switching to a Boolean system.
My favourite example is in WoTR if you fail certain skill checks then time passes. Time passes causes all your buffs to run out. Without those buffs you’re under-powered for the area. This necessitates a rest and then re-buff. Or are you simply going to reload your save from before the skill failure? There’s no reason to accept the failure. In tabletop this means the party has to adapt and the dungeon master adjusts the scenario accordingly, but in a computer game it’s just a waste of your time.
And it's odd, because the game does have some interesting failures. For example, at one point you might choose to renounce a mythic path for another, yet some third-party tries to stop you, leading to a skill check. Pass, and you change path, fail and you stick to your original. Neither route is wrong, so failure is perfectly acceptable and leads to an outcome that is both narratively and mechanically interesting. I want more of that, please.
Oh, yeah I have no idea about no weight mods. No weight mods is cheating 100% and I've done it in a ton of games. Inventory managmeent is the dumbest mechanic.Ok I remember someone in that thread got super butthurt and said save scumming was cheating and then proceeded to say his use of no weight mods in a game based around inventory management wasn’t cheating.
Savescumming is when you keep loading to win the dice roll on a skill check or something.eh. while I wouldn't call them unplayable or anything. . 99%of games these days are too buggy to not have save scumming ready. or even when its not outright bugs, its game devs having wacky ideas of logic.
like recently in pillars 2, I saved scummed back like 2 hours to reset Xoti from going full pyscho. now, if I had the option of just killing hte psycho and freeing the souls, I would have kept playing. but it DIDNT give me that option. I would have had just live with her being a lunatic, and the souls trapped.
so, I reset back 2 hours, and changed 1 dialogue option which on the surface anyone would have thought was innocuous.. now, shes only kindof psycho.
or like in skyrim/fallout. how many times did lydia/etc just vanish from following, or get stuck on some shit, and got to save scum to find them?
Save scumming is 100% a developers problem. amusingly, there was a post in the pathfinder reddit doing a long crit on wrath of the righteous today. and it nails the issue with save scumming.
Thats the problem. in my example, the issue was, the game didnt really LET me play out the xoti problem. it was forcing me to continue along the lines the devs set up. which sucked, and were nonsensical.
In elder scrolls, etc. "failing" to pick locks, nets you more exp then succeeding. kenshi does this too. time freezes while doing it. so thats poor. only cost is wasted picks. kenshi. time passes. npcs move around and can catch you.
like he points out, in wrath, picking locks should probably "take 20", but 10 minutes pass, and theres a stealth check to see if random encounters pass by on a fail.
Wasnt that shit to discourage cheating or some shit? Or am I just thinking of the storage units? I played FO76 for all of an hour before uninstalling it. Shame, too. cause I usually plays the hell out of the Fall Out series.Carry weight is the fucking bane of FO76. Like 1/6th my characters perks are for weight reduction and I perma run around in power armor with extra carry weight mods on the legs. They just arbitrarily add too much weight to shit. Like stimpacks or nuka colas weighing 1 lb each by default, etc