Join the party. BGS has been polishing this at Microsoft's direction for over a year now. It's guaranteed to be a complete gaming experience.Stop trying to make me day 1 this shit instead of waiting.
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Join the party. BGS has been polishing this at Microsoft's direction for over a year now. It's guaranteed to be a complete gaming experience.Stop trying to make me day 1 this shit instead of waiting.
I'm just hoping AMD sends out codes or w/e they do to unlock the game for you through their promotions, before the 1st start date. Iirc it opens to pre-load on the 31st.
Normal mods work fine. If/when a script extender (like SKSE64, F4SE, etc.) is released, mods that require it will not work with the Game Pass version.How are gamepass games with modding? They any different than the Steam versions or no difference other than the directories files go in? Just asking since I've never modded a gamepass game.
Normal mods work fine. If/when a script extender (like SKSE64, F4SE, etc.) is released, mods that require it will not work with the Game Pass version.
Yeah, assuming the script extender is actually needed for important mods and not just the usual stuff like "adding new animations"*. F4SE was nowhere near as much of a requirement as SKSE64 was.Ah, thank you. So play the release version for free on Gamepass then and buy it later on a sale on Steam when mods start coming out.
In 2023 I think the most interesting randomized content is still what was created by one Notch in a garage with Java in Minecraft, though the whole crafting system is based on finding biome-specific materials that starts to lose interest once you explore the biomes. Would be very cool if they had 10 devs sweat it out for 4 years creating procedural planets in a way few other game developers would be willing to invest in. But who are we kidding, it's going to be radiant AI all over again and I'm going to love it.
I'm the only person in gaming history that enjoyed the Mass Effect 1 Mako experience. You land on some shithole, explore a few points of interest and get some $$$ you don't need. It was great because the Mako is a tightly controllable machine, capable of enacting precise destruction. I don't know what shithole conquest in Starfield looks like, but if they just yeet you on a ball of icy mud with a Mako I'll be happy.
Silly story: When Oblivion came out my first few Oblivion gates just happened to start kinda small and get bigger and bigger. I came to the conclusion that they were procedurally generated ala Daggerfall dungeons, and each one got bigger and bigger. I remember telling my buddy that if that trend continued the oblivion gates would eclipse Cyrodil.
I also thought I accidentally beat the game when I closed the first Kvatch gate because I bumbled my way through that entire sequence and accidentally ran into the Kvatch gate with zero storyline progression. It was super confusing and not even that different looking from the end of Morrowind which was notoriously possible to accidentally beat early on.
It's crazy that 16 years after Mass Effect 1 and 20 years after Freelancer, we're finally getting the first space exploration shooter/space combat sim RPG.Mass Effect 1 with the Galaxy map and driving around with Mako was amazing; all the hints of previous cycles and older civilizations, and these incredible unseen things in the past gave the galaxy a since of scale. The whole every 50,000 years thing was weirdly short, even on a human scale, in the context of galactic civilizations but other than the weird physics of the Mako, it was so great. Finding the million year old dreadnought? So bad ass.
Now I’m having flashbacks of sending probes to scan planets in a game called Nomad on an old Commodore.It's crazy that 16 years after Mass Effect 1 and 20 years after Freelancer, we're finally getting the first space exploration shooter/space combat sim RPG.
In 2023 I think the most interesting randomized content is still what was created by one Notch in a garage with Java in Minecraft, though the whole crafting system is based on finding biome-specific materials that starts to lose interest once you explore the biomes. Would be very cool if they had 10 devs sweat it out for 4 years creating procedural planets in a way few other game developers would be willing to invest in. But who are we kidding, it's going to be radiant AI all over again and I'm going to love it.
I'm the only person in gaming history that enjoyed the Mass Effect 1 Mako experience. You land on some shithole, explore a few points of interest and get some $$$ you don't need. It was great because the Mako is a tightly controllable machine, capable of enacting precise destruction. I don't know what shithole conquest in Starfield looks like, but if they just yeet you on a ball of icy mud with a Mako I'll be happy.
Silly story: When Oblivion came out my first few Oblivion gates just happened to start kinda small and get bigger and bigger. I came to the conclusion that they were procedurally generated ala Daggerfall dungeons, and each one got bigger and bigger. I remember telling my buddy that if that trend continued the oblivion gates would eclipse Cyrodil.
I also thought I accidentally beat the game when I closed the first Kvatch gate because I bumbled my way through that entire sequence and accidentally ran into the Kvatch gate with zero storyline progression. It was super confusing and not even that different looking from the end of Morrowind which was notoriously possible to accidentally beat early on.
Yeah, it sounded like the tilesets they used in Daggerfall and Arena from the early 90s.I don't have any high hope in whatever Todd says, especially when he uses a phrase like "how can we make them look reasonable". The dude is talking about tilesets like they fucking invented them and this is mindblowing new technique. There are gonna be shit ton of essentially empty planets with generic layouts. This is basically Todd saying "you can climb it" all over again.
a reminder. GMG is 17% off base and premium.
ahh, using the code:Starfield Premium Edition | PC - Steam | Game Keys
Pick up your Starfield Premium Edition PC copy from Green Man Gaming today and remember to sign in for our best price.www.greenmangaming.com
Where do you see 17% off?