Does anyone know if its a seamless transition from planet surface to space and vice versa? I never saw it in the promo, but I was skipping around a lot.
I hope someone copies every single ship in Star Citizen and puts them all in a mod pack for this. The game engine worries me. The framerate in the fucking trailer was horrible.
Saying things like that makes Todd cumExcited to see what they are making. Even more excited to see the mods that'll be out 5 years after launch that populate the planets more, improve space combat, make settlement building/management easier, etc.
It actually is going to be pretty hilarious if this game ends up hitting on lots of things Star Citizen promised and it causes the last surviving whales to snap out of their delusions
"One of the planets you can visit is Nirn. You get knocked out, robbed, and wake up in a cart after trying to cross a border naked. We simultaneously released Skyrim: Starfield Edition inside of Starfield. You're welcome."Saying things like that makes Todd cum
The plots of "super advanced individual gets dropped onto low-tech world" is one of my favorite plots and helps break things up. I hope they include that as part of this game."One of the planets you can visit is Nirn. You get knocked out, robbed, and wake up in a cart after trying to cross a border naked. We simultaneously released Skyrim: Starfield Edition inside of Starfield. You're welcome."
I hope someone copies every single ship in Star Citizen and puts them all in a mod pack for this. The game engine worries me. The framerate in the fucking trailer was horrible.
Imagine the world we'd live in if they started using id Tech back in 2009 when Zenimax bought ID and released fallout 4 on it.The entire space flight combat system is in shambles. They can't get anything to work correctly in Gamebryo and why they still use that modified piece of shit is beyond me. Hence the delay. So aside from all the bugs one has to worry about due to this engine, Z-Axis shit is a nightmare in the engine and it cannot keep up from a gameplay perspective.
I would most definitely temper expectations. A delay from Bethesda is really saying something considering how they launched FO76.
Also key note worth mentioning, they didn't even ramp up production on this until 2 and a half years ago.
Imagine the world we'd live in if they started using id Tech back in 2009 when Zenimax bought ID and released fallout 4 on it.
Or if they were releasing Starfield on Unreal 5.
This right here is going to the saving grace for this game. I just hope that the game is fun enough to play off and on until some big mods come out.Excited to see what they are making. Even more excited to see the mods that'll be out 5 years after launch that populate the planets more, improve space combat, make settlement building/management easier, etc.
Yeah. Modding is an essential part of TES / FO for me. I don't know about id Tech but Unreal would facilitate that. The drop in reverse compatibility with an engine change would be worth it for all the easy ways that modding can be done in UE.Yep agreed.
Thing is, I am betting dollars to donus they are still forcing this use of this due to how they created their revenue model of charging for mods. Creation Club is most likely a huge revenue maker for them now, and they know if they switch engine's it could make that more difficult or require a complete re-work on their little nugget, which also sees players fixing their own bugs free of internal labor costs and even making money on it to boot.