How am I creating a strawman out of this argument:
You brought up the point (you seem to think is novel) that Fallout and Elder Scrolls games were limited to a single kingdom and type of terrain, but Starfield has a bunch of different environments. That's what I responded to. That Starfield seems boring and generic, and you're like yeah but there's way more of that than other Bethesda games. /Boggle
If you didn't mean to post that or that's not something you meant then it seems like your inability to communicate is the problem not some accusations I'm strawmanning your argument.
Design language and methodology, guys!!! People would be hugely angry if the inventory system didn't suck and need to be fixed by modders!!!
Yeah, my inability to communicate, because I didn't think I need to write a dissertation to convey the point that DIGITAL FOUNDRY was trying to make. The point is that it isn't "boring and generic" at least in my estimation. HERE'S THE STRAWMAN. "At least there's more of it" No, that isn't it and is at best an ungenerous reading of my admittedly terse post, because I am trying to spend what time I have *PLAYING THE GAME*.
That's my point. Maybe instead of Bethesda getting high on their own farts under the guise they can produce mediocre shit because it's their brand... maybe they could have just made improvements on the same shitty game engine and design laziness that has always plagued these dumb fucks and the ADHD* spazzlords that defend it.
That's not the brand or design language I am talking about but since you mentioned spazzlords sperging, by all means please continue.
It's like the cognitive dissonance two button meme of all time: Bethesda games are thooper popular and it's an unimpeachable brand, but also stop complaining because the mod community will fix the game eventually.
The game is great because it's classic Bethesda and people expect it to be highly flawed!!! Phew lad.
I'll take "Arguments nobody made for $1000, Alex".
Meanwhile good studios like Fromsoft are making masterpieces like Elden Ring because they aren't resting on their laurels like the low effort fucks at Bethesda.
Elden Ring is an all time amazing game and From Software is an amazing studio but the open world nature of Elden Ring is basically choosing which encounters you tackle and in which order, as opposed to the paths from the previous Souls games, as I understand them. Its a different order of magnitude and really a different kind of game from a Bethesda game.
I don't think that Bethesda expects anyone to "fix" their game; the extensibility and modability of BGS games have extended their life and its a benefit to their players if they want to make changes to them and improve them.
I have myself provided any number of negative feedback on the game and things that need to be improved, from the start to the UI; the inventory system is actually not bad once you figure out *how* to interact with it; the weight limit obviously feels bad, man, since you want to loot everything but its a system to be worked and grown into, skill and equipment wise. Once you get that limit up, its manageable. One can always just accept less profit from a run but what gamer wants to do that?
Bottom line is, if you don't want play it, don't; Holy fuck. Show us on the doll where they touched you.