Burns
Avatar of War Slayer
By the end of DoS2, Larian went from a AA studio of around 40 people in one location to 130 in three locations. Then by the end of BG3, they went from those 130 people in three locations to 450 in six locations that they have now. I would argue that that they were hiring people as needed and ended up not being bloated with a bunch of scrubs. (Edit: Wiki says they had 130 employees at the end of DoS2, but they had already started on BG3 by that time)There are good games being released constantly. You’re posting this in a Bethesda thread which is a bloated company that outsources everything then cobbles it all together. Instead of preordering games just because it’s the next shiny thing by a big company that all the paid off journalists give 10/10 scores, you pick up games that have 90-95% ratings on steam by the gamers who actually pay for and play the games, you’ll find there are still great games being released by small studios all the time.
BG 3 is only an exception in that they are a bloated company with tons of resources but still actually made a good game. Now those circumstances are rare and are beating the odds.
The complaints from various devs that work in other AAA studios about how they should not be held up to BG3 standards...for reasons, also supports the notion that Larian was getting good productivity from it's people.
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