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This is just false, SoD2 is built in Unreal 4 and the first was Cryengine 3.1, even if they wanted to they couldn't reuse assets.
So I did some digging and that part doesn't seem to be true. This is for the map which was already created in 2015 (Supposedly) but importing assets isn't hard to do either. Makes for a good discussion.
Hi,
it is possible. What you will need to do is export your entire scene from cryengine as a single fbx. You will then need to open the fbx in 3d studio max and reapply light maps (if for static lighting/baked lighting). After that you export the objects out of 3ds max and using ts-tools (www.tomshannon3d.com) you first save as max file, export the objects out and export to clipboard the whole scene out and paste into Ue 4.6. Then you can open in Ue 4.10 and viola. I know that there are problems when you have too many actors, however a simple hack of the maxscript can output the export to a t3d (renamed text file) rather than clipboard which has a limited amount of characters it can contain and voila.. import the t3d file into ue4.6. Textures will import from the FBX files however will need reworking / unless somebody writes a script that automates that.. Good luck!