I mean it's just nonstop pop culture references so it's not very creative, but it's so over the top that I still thought it was pretty funny.I made it about 10 minutes in Dungeons 3 before I uninstalled it. I don’t even know what the actual gameplay is like because the cut scenes and “plot” was so over the top and derivative that it was clear the rest of the game would be just as phoned in.
Guess I’m just a sourpuss right now and not in the mood for it. I loved dungeon keeper so I’ll give it a shot again in the future.I mean it's just nonstop pop culture references so it's not very creative, but it's so over the top that I still thought it was pretty funny.
yeah, Dungeons 3 is a total piece of shit. I dont even recommend for free.I made it about 10 minutes in Dungeons 3 before I uninstalled it. I don’t even know what the actual gameplay is like because the cut scenes and “plot” was so over the top and derivative that it was clear the rest of the game would be just as phoned in.
I get paralysis by analysis in that game and end up quitting early, lol.
I find as I get older that so many of these games have all the options I would have wanted when I was younger, but now I don't have the attention span or patience to really enjoy them.
Curious, what stops you? You get bored? Can't sit for that long anymore?I am on disability (for years now sadly) and often daydream about what I would do with all this free time if I had the attention span for video games that I had as a child. I used to bust out multiple 50+ hour playthroughs of every new RPG that came out in the 90s and early 00s. Now, I still haven't beaten Final Fantasy 7 Remake. If you had told my child self that I would leave FF7R on the shelf for months, I would have kindly asked you to quit feeding me such a line of bullshit haha.
I'm not sure if I've ever known my brain that well. LolA good headset has helped my gaming focus a lot. Otherwise, I get distracted by every random noise. Being able to know when you're in a mood for a specific type of game helps a lot as well. Trying to play an action game when your brain just wants to chill and puzzle something out isn't going to work.
It has taken me 7 years or so of just staring at my game library and installing games only to uninstall them 10 minutes later to figure mine out, and I still fall for a lot of it. It didn't really start clicking for me until I stopped trying so hard, and became willing to abandon a game regardless of my progress in it. This past week it has been Shadow of War, but I can already tell that I need to start on something a little less frantic in game pacing. The important thing is to not worry about abandoning the progress, or whether or not I'll be able to pick it back up at a later time.I'm not sure if I've ever known my brain that well. Lol
It has taken me 7 years or so of just staring at my game library and installing games only to uninstall them 10 minutes later to figure mine out, and I still fall for a lot of it. It didn't really start clicking for me until I stopped trying so hard, and became willing to abandon a game regardless of my progress in it. This past week it has been Shadow of War, but I can already tell that I need to start on something a little less frantic in game pacing. The important thing is to not worry about abandoning the progress, or whether or not I'll be able to pick it back up at a later time.
I have become very impatient with new games. A lot of them look interesting and I load them up and end up deleting them within 30 minutes of play or, if I keep them, I don't finish. The fun/playability band is pretty narrow for me now. Too many games are just too clunky, incomplete, boring, repetitious. Also, a big part of it are the number of games that are exciting ideas, come out in EA, and then use that as an excuse for years on end. Jaded I guess.
I don't think it's so much you being jaded as the landscape has changed. Growing up the target audience was everyone and the key factor was fun. You had to make a compelling game, that was fun and enjoyable with long time staying power.
We are now in an age of bean counters and corporate giants, where the key factor is addiction and money. Now these companies cater to a target audience that will get them the most return on investment. That's why so many Diablo style games are available and more dev time and focus is put towards micro-transactions and loot mills.
Some gems make it through like your Half Life, God of War, Witcher 3, etc. but we're basically stuck in a rut where the only games being made are Souls-like, diablo-like, loot treadmill addiction based games. This is easily spotted by looking at the top of Twitch, nothing substantial with good story ever makes it to the top. Hell, I thought Metro:Exodus was a fantastic game and I never once heard someone come up to me and talk about how good it was, most didn't even know it existed. Our only real options are indie based studios and many of them end up making the same style games or die an early death due to putting out a shit EA title when they should have left in the oven a little longer.
To put it simply, we are a dying breed. They've figured out how to exploit peoples addictions and they will target that audience (luckily those games don't do it for me). The sad part is I don't see it ever changing due to how much money is involved, otherwise they would have already banned loot boxes and the like.