Havent actually seen the AI field a all-torpedo corvette fleet, but yeah, they'd certainly fuck up speed-fitted cruisers. But then again, just about everything else will.There is no point to Cruisers, sure you can run away from Battleships but the torpedo Corvettes will run you down and murder you.
TheTerriblenessAnarcho-Tribalism 7 points 2 days ago
Starbases cap out at about 80-90k. Most won't go much higher than 50k. It already a confirmed viable strategy until the very late game where you need to build ships and start using your naval capcity.
An empire of only static defenses forever is probably doomed to lose to a crisis, but a static defense focused empire is quite strong.
Yeah once you’ve got them upgraded with three ion beam platforms and all the passives they can do a good job holding their own until a fleet can crawl there.I had a nice choke point on the south border of my last game. Even was the gargantua system with the best result. Built a massive space fortress there and it was enough to hold off all three of the empires bordering me there from invading.
Yeah once you’ve got them upgraded with three ion beam platforms and all the passives they can do a good job holding their own until a fleet can crawl there.
I get the logic of putting the bulk of the starbase upkeep costs on the platforms actually. Late game you’re gonna need dozens of citadels fitted purely with anchorages for fleet cap to counter the crises. The crises themselves could use tweaking too.... the contingency and unbidden fleets are ridiculously fast for their weight.
Yeah you can design a fleet that can wipe out an opposing fleet 3x its size with the right load outs. If they have lots of corvettes, go for high rate of fire, high tracking weapons. Lots of point defense for missiles etc. PD and flak stacking can pretty much shut down a missile-based fleet for a fraction for the cost.Yeah ... Didn't know that either. Figured it was just more accuracy / evasion.
Since I started rigging up my own designs, the game got a lot easier. Lol