Gavinmad
Mr. Poopybutthole
immersive
I already made that joke!!!
There's no way you made it from the crash zone to 1100m down in a single fall under ordinary circumstances, you must have fallen through the ocean floor which is prone to happening in the Prawn. I had to reload once because my Prawn fell through the bottom of the moonpool at the enforcement platform, and then like 5 minutes later after reloading I had to abandon that Prawn and spawn another one with the console because it became convinced that it was no longer in water, despite me being ~1200 meters down. Like I could get out and I'd be swimming normally, as soon as I got back in the Prawn it would go back to acting as if the water volume was no longer there. The funny thing is that it's still down there if I turn the waypoint back on even though I took the crush depth upgrade to put in the replacement Prawn. Can't take crush damage if you aren't in water!
This game is easily the most disappointing game that I've ever loved, I mostly just wish there was more to do. Base building is a fun diversion, but aside from the moonpool (and obviously the fabricator) they're just that, a diversion. Now granted the game experience is wildly different on replays compared to your first playthrough, but I did my no-cyclops playthrough without building a single additional base aside from my starter underneath lifepod 5. And because of all the raw titanium you need building bases without all the extra storage of the cyclops is super tedious, but if you have the cyclops you really don't need to build bases anymore except out of convenience. Even a power cell recharger isn't particularly necessary because you can pretty easily just keep building fresh power cells. The main draw of sprinkling bases throughout the game would be having scanner rooms to find resources, but the only reason you need that many additional resources is...to keep building more bases.
Basically I really just wish the game had a AAA budget to add more stuff/make the game bigger, but without losing the vision and uniqueness that you typically only find in games with a lower budget.