Hah, that one made me laugh.Hey I'm not pressuring anyone here=P If you hate totally dope units that are rad by all means, keep eating at the loser table!
I'm at 20 after another 160 freaking energy spent, but at this point I'm too far into it to stop. I am clearly having terrible, terrible luck at this though. At least when double mana hits in another hour I will enjoy seeing 8k-9k drops fairly often.
Enough about this bitch though, if any of you are as bored as I am of running this over and over, I'll add yet more advice seeking to the thread. Anyone have a Water Death Knight that can give an opinion on it? I mean, it is rated well, and I'm clearly going to keep it, but is it a potential 6* standout? That "you can't die for one turn" thing, while nice on paper, is pretty fucking lame the way it is implemented. It needs to be two turns to really be worthwhile I think, particularly with the massive recast time. But other than that, is this maybe the unit I've been waiting for?
I also think I have the three main colors of Drunken Masters. I hear they are pretty decent. Anyone using them and thinking one can be a worthy addition?
I've also got a Fire Lich and Fire Rakhshasa, which are both rated S. Not having used them I don't really see it, but it is so difficult to get a feel for new creatures anymore since I'm not going to make a team of gimps and try to slog through dungeons I've already done, I drag everything along with at least my Water Warbear who owns everything anyway.
Outside of the standard stuff we all pretty much have, and not wanting to list everything I have, I think those are my big standouts besides my Light Fairy, which honestly doesn't seem like it would gain much from evolving to 6*. I intend to get a good team of at least 4 for each color, perhaps even Light and Dark eventually too, but I'm feeling the lack of a true powerhouse 6*. Any thoughts?