When I played, I used it to make a Fire Joker. He definitely is a mob you can and should 6*.what about the hex fusion, do ppl use it? (i guess the only other way to get those mons is to get lucky otherwise) i'm still missing 1/4 for each possible character needed so i'm just banking the rest for now.
Dark Ifrit wasn't around when I played. Baretta however...meh...not sure if I agree, but it's entirely up to you.There are definitely better monsters to 6* than a Fire Joker - from the Hex Fusion I would definitely make Dark Ifrit and Baretta, the others are optional.
What Nid said. Nothing there good, sorry to say, except the Water MW, and not sure how useful she is early game. I do know my first team I worked for Arena and PvE crap had a Fire/Water/Wind Hellhound and Water Fairy. It actually worked for a bit /shrug Hellhounds are underrated in the early game imo. And while I wouldn't 6*ANYTHING you have, the Fire Samurai should be decent for a bit, as your natural only 4*.ok i got 5s (these are awakened, i just don't know the names)
light fairy queen
blue fairy
light garuda
fire hellhound(tonite)
4s
blue mystic witch
blue viking
red viking
red imp champion
blue lizardman
red living armor
red bounty hunter
red samurai
who should be my first 6s? blue mystic witch/red hellhound?
i plan to use red/blue viking/red bounty hunter/lizardman as the food
also is it worthwhile to bank the mons necessary for the hex fusion?
Ramagos is definitely worthy of 5* and maybe even 6*, but I don't know that I'd rush to 6 him, personally. He can farm quite effectively at 5* though.someone said i should get a wind warbear and 6star him since he's a good farmer/xp leveler for f-ruins, since i got really crap characters.