As I said, we disabled some items to prevent raid drops from becoming worthless. People are wearing their planar armor and they'll be wearing their kunark sets and they'll be wearing their ToV armor. Melee are currently using yaks and bloodfires and not the Kithicor weapons. The Kunark crafted sets were left enabled however.
The point at which you draw the line is entirely subjective. Say we disabled item focii; Ok, do we then also enable pet proximity aggro as well? Disable automatic pet dual wield? How about level capping taunt? How about using a classic era resist curve?
I want to point out however, that there is a long list of things that affect play balance. I can say that our hate system is the most accurate of any emulator for example. All our raid bosses have parsed attack delays, resist values, proc rates, and max hits as well. I find missing spell effects on raid bosses that are not in the PEQ database or listed on Allakhazam all the time. Our server with focus effects enabled will still be more challenging than other servers with focus effects disabled. (project 1999 aside, although early levels on TAKP are more difficult for the time being due to avoidance and mitigation that will change eventually)
The point at which you draw the line is entirely subjective. Say we disabled item focii; Ok, do we then also enable pet proximity aggro as well? Disable automatic pet dual wield? How about level capping taunt? How about using a classic era resist curve?
I want to point out however, that there is a long list of things that affect play balance. I can say that our hate system is the most accurate of any emulator for example. All our raid bosses have parsed attack delays, resist values, proc rates, and max hits as well. I find missing spell effects on raid bosses that are not in the PEQ database or listed on Allakhazam all the time. Our server with focus effects enabled will still be more challenging than other servers with focus effects disabled. (project 1999 aside, although early levels on TAKP are more difficult for the time being due to avoidance and mitigation that will change eventually)