Caliane
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have not tested. there is one on steam discussions.
first version of a respec tool :: The Bard's Tale IV General Discussions
Weapon type doesnt matter. passives effect the SKILLS, not the weapon used with the skills. and you can use any weapon, with any skill.
Example: Critical hit swords passive. Sword skills have a 20% chance to reset their cooldown. Storm of blades, passing slash, sundering smash, sweeping slash, all or nothing, and last breath.
you get that passive effect, using those skills, even if you do not use a sword.
Now, basic weapons will have ADDITIONAL passive effects.
Short swords have +1 attacks to storm of blades for example. But this is specific to the weapon itself.
So, what elven weapons count as, means nothing. You just need to decide of the elven weapon effect is more valueable then whatever passive the other item, and stats it has is better.
for example, shillelaghs have -1 op cost to headbash. imho, that shit is WAY better then any, elven weapon proc for my fighter. or, the "choose direction for knockback" on the other mace. knockbacks cause damage on collision, making that also pretty powerful.
(Granted the elven acid wand, trivializes the entire game, making that all irrelevant...)
(might need a bow equipped to use the bow skills? would need to check that.)
first version of a respec tool :: The Bard's Tale IV General Discussions
Weapon type doesnt matter. passives effect the SKILLS, not the weapon used with the skills. and you can use any weapon, with any skill.
Example: Critical hit swords passive. Sword skills have a 20% chance to reset their cooldown. Storm of blades, passing slash, sundering smash, sweeping slash, all or nothing, and last breath.
you get that passive effect, using those skills, even if you do not use a sword.
Now, basic weapons will have ADDITIONAL passive effects.
Short swords have +1 attacks to storm of blades for example. But this is specific to the weapon itself.
So, what elven weapons count as, means nothing. You just need to decide of the elven weapon effect is more valueable then whatever passive the other item, and stats it has is better.
for example, shillelaghs have -1 op cost to headbash. imho, that shit is WAY better then any, elven weapon proc for my fighter. or, the "choose direction for knockback" on the other mace. knockbacks cause damage on collision, making that also pretty powerful.
(Granted the elven acid wand, trivializes the entire game, making that all irrelevant...)
(might need a bow equipped to use the bow skills? would need to check that.)
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