EA owns the Mass Effect IP and Epic owns the Gears IP - unless Microsoft moneyhats these two games, they should get PS4 releases.Would be cool to get Mass Effects and Gears of War sequels on the PS4, but I can't imagine that's going to happen unless the Xdone fails really hard.
Hasn't gears of war always been exclusive to xbox? I'm sure MS will just throw gobs of money at them to keep it that way.EA owns the Mass Effect IP and Epic owns the Gears IP - unless Microsoft moneyhats these two games, they should get PS4 releases.
Yeah, its traditionally been Xbox exclusive, but things can change. I can see Epic releasing a new Gears on both consoles to showcase UE4 and attract more developers to the engine. At the very least, I'd be surprised if the next Gears doesn't come out on the PC.Hasn't gears of war always been exclusive to xbox? I'm sure MS will just throw gobs of money at them to keep it that way.
That is actually huge for second/third world countries, most of XBL stuff doesn't work there anyway.http://www.engadget.com/2013/06/11/t...region-locked/
PS4 is also not region locked. Not sure if old news.
In smash brothers maybe, LoL works largely on volume. having 80 characters in a fighter would be a huge mistake, unless its a smash brothers type game, purely for fun.Eh, you can't really judge Killer Instinct's F2P pricing model until Microsoft announces how much characters will cost to buy. If it's $10 for 5 characters, or something like that, then that's fine. If it's $10 for 1 character, then that's fucked.
Edit - Thinking about it a little more, a League of Legends-esque monetisation scheme would work really well with a fighting game. Characters would be available to buy or rent for a week, and a weekly rotating roster of characters would be available to play for free. I think that'd work pretty well. Then, on top of that, throw in trinkets, stages, and other items for small micro transactions.
It could be good, as long as it isn't too expensive.