The Big Bad Console Thread - Sway your Station with an Xboner !

Tuco

I got Tuco'd!
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Assuming they can keep latency under 200ms, it should be just fine... I mean, I used to compete "ok" back in the days of quakworld using a 400-450 ms ping, sure, my scores would get better if my dial-up would dip below 400, but I "could" at least play just fine... back when HPB and LPB were common internet slang. Player prediction isn't that much worse than video/input lag.

I mean we all play MMOs, moving out of void zones is essentially the same as this streaming service... Yes, we all had Australian guildmates that just weren't able to react in time to beat difficult content, but most single player games honestly aren't as hard as raiding in MMOs. Sub 1-second reaction time is fairly rare.
Network latency is not analogous to streaming latency.

It's like the difference between moving your mouse and clicking a button and it taking 200ms for the page to load from the button click, and moving your mouse and the cursor being 200ms behind.

For games with hardware mouse support the latency from an action-reaction is:

MouseToGameLatency (<1ms) + GameRenderingLatency (15ms at 60fps) + monitor latency (6ms is my monitor but it varies) = ~20ms

Streaming is the same but adds in networking which is a huge deal. If the video is uncompressed because you're on a 1gbit local network it probably won't be that bad. But if it's compressed you have the compression + decompression step, on a local network that could be not terrible if both machines are fast and everything is squared away. As soon as it's over the internet it's fucked.

More simply put, a 200ms action to response latency would feel like you're dragging your reticle through mud.
 

Noodleface

A Mod Real Quick
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Maybe I'm a little confused on how this works, but wouldn't a streaming service only stream parts of the game you need on a local emulator or would we be connecting to a cloud-based virtual emulator and playing that way?
 

Column_sl

shitlord
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Its a cloud based remote service almost exactly like onlive.

Maybe they will utilize what the fighting games are using to combat input lag, but they're still some rubber banding involved with that.
 

Vaclav

Bronze Baronet of the Realm
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Any clue when Bioshock: Infinite will be added to PSN Plus? Or just January? Was hoping it would be added yesterday but no such luck.
Usually Week 1 for PS3 title #1 and week 3 for PS3 title #2 as a general rule of thumb when there's only two PS3 titles - when there's three like last month, 1 and 3 are a given but 2 or 4 seem random.
 

spronk

FPS noob
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So I got to spend 20 minutes playing with Playstation Now at CES, its freaking amazing. They had last of us on a vita and God of War (dunno which never played it) on a TV using a ps3 controller. No PS4, just straight up a Sony TV with the ps3 controller hooked in via bluetooth. It played exactly like it would if you were using a console, no apparent lag and graphics were gorgeous on both vita and TV - it was the GoW level with the giant claw holding a room you fight, so lots and lots of sprites and animations and movement. The guy said it can run any PS3 game.

They did tell us the gaiki servers were in the back and it was hooked up via gigabit ethernet and the fidelity is 720p max but I was really impressed. Assuming its not a ton worse playing at home over cable internet, it looks like it'll be a really nice way to try out the PS3 games you never got to do. They couldn't really answer any in depth questions, like whether Red Dead Redemption will be available, how much it'll cost, what about if you already own the PS3 copy, etc. But it is definitely broadly usable, I forgot to ask how it runs on a Sony TV - I assume a custom app, so may not work on other TV brands especially if you can't pair a ps3/ps4 controller to your TV.
 

Sean_sl

shitlord
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Streaming to data servers a few feet away in a super controlled environment is *massively different* than how the internet really works for the vast majority of people, even most hardcore gamers.
 

Vaclav

Bronze Baronet of the Realm
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Streaming to data servers a few feet away in a super controlled environment is *massively different* than how the internet really works for the vast majority of people, even most hardcore gamers.
I think the make it or break it thing will be how many locations they have the datacenters in - if they're in a singular location it's gonna be shitty for most people, if there's one in each quadrant of the US it could be good for anyone with something better than DSL. (Sorry Sean)
 

Sean_sl

shitlord
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I think the make it or break it thing will be how many locations they have the datacenters in - if they're in a singular location it's gonna be shitty for most people, if there's one in each quadrant of the US it could be good for anyone with something better than DSL. (Sorry Sean)
Bandwidth isn't the issue, even I have far more than enough to do it. The problem is 100% latency and the backbone of the internet. It doesn't matter if you have 10 megs or 100megs if the lines between you and the datacenters aren't up to the task.
 

Forbin_sl

shitlord
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I just managed to snag a PS4 off amazon. Apparently ever since the third of the month every couple hours they put a super small amount of ps4s up for sale and they sell out with seconds, After finding out about it i just threw on a movie then spammed F5 and got one in my cart.
 

Sean_sl

shitlord
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That's really weird, why not just put it all up? I wonder if it's some weird server load management precautions.
 

Cinge

Ahn'Qiraj Raider
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Or just keeping demand up. Makes people buy them as soon as they see it , instead of being able to say " well I can just go buy one whenever I want".