Gavinmad
Mr. Poopybutthole
Oh look, Sean is starting shit again.O wait Sean posted that, let the mis information, and shilling continue..
Oh look, Sean is starting shit again.O wait Sean posted that, let the mis information, and shilling continue..
On the other hand their hmds have been awful. A big question is whether the dinosaurs responsible for zero innovation are also responsible for morpheus.Sony's a company that's well known for high end display tech and have a very long history of it. They've always made some of the best displays in the world.
It wouldn't be surprising considering they have considerably more resources and experience than the Rift startup. Sony's also been tooling around with HMDs for many years.
And what exactly is your point with that statement?Thought that these days speakers are more about software than hardware past a point? I know for a fact a number of audiophiles that I talk to feel that way at least.
It's an intermingling of the two, before it was mostly hardware.Thought that these days speakers are more about software than hardware past a point? I know for a fact a number of audiophiles that I talk to feel that way at least.
Yawn.After our demo, Stephen and I spoke with Sony head of worldwide studios Shuhei Yoshida and Richard Marks, chief researcher at Sony's Magic Lab. We talked about their plans for the headset and the future of VR on PS4. A few specifics
They gave no price, not even a ballpark for the final version.P
They described a pretty cool scenario where you'd run a cable out of the headset's A/V box to your TV and see a single-screen version of the VR game on that screen. A second player could then grab a controller and play a game along with the VR player. As an example, Yoshida said that in The Deep, a second player can control the path of a turtle that swims around the diving cage. He said that VR offered a lot of possibilities for asynchronous gaming similar to the Wii U, with several players playing on the TV taking on the VR player. The setup will allow for four controllers, and while the headset currently counts for one of them, Marks said that they're still figuring out whether it'll always be that way.P
They're not distributing advance or prototype headsets for PC indie developers, for now it'll be only for developers making games on PS4. P
Yoshida confirmed that the commercial release will not happen in 2014. P
Yoshida said that Sony is working on dedicated gaming experiences for Morpheus, indicating that Sony's approach will involve making games that are just for Morpheus and would also explore allowing there to be Morpheus-only modes for non-VR games. They specifically said they don't want to just port PS4 games to Morpheus, for example, a normal PS4 FPS that would also be playable in VR.
I agree. Both completely different arenas. Just imagine the game that brings them both together. It will happen and it will be glorious.It's not just about putting the screen 2inches from your eyes, you can do that yourself, it's the motion detectors in the headset that transcribe your head movements into movements in the game, creating a better immersion. I don't think it's the next big thing but it's definitely something interesting, for some games. Would most likely suck dicks to play dota with VR for example. Playing Elder Scrolls VI on VR though... Kinda looking forward to it.
Doesn't really compare to kinect either, that replaces your entire control schemes with an equally irrelevant control scheme, but involving your entire body instead of just your hands. VR changes a part of the control schemes, all the vision related stuff, by making it actually natural and controlled by your head movement rather than your fingers. It makes sense. I guess kinect makes sense for dance games too in that regard, but that's about it.
Ah ok, not an audiophile so was translating their insisting that the only audio hardware to buy on the high-end is patchable.It's an intermingling of the two, before it was mostly hardware.