I have been trying to get into 5th edition, but it feels watered down? It is heads and shoulders above 4th edition, but feels inferior to 3.5.
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How about fantasy grounds?
Out of curiosity, where do you feel it's watered down? It's definitely condensed and some useless fluff removed, but IMO the changes were pretty much great across the board. Since then, UA and Homebrew supplements have pretty much taken care of anything I'd ever want.
I'm open to something new. I've only been playing 5e for a year now.
I have really been enjoouing dungeon world, rules are more simplified but are built to force more creativity and role playing, and having a bad session isn't so bad cause the m
fixed itI have really been enjoouing dungeon world, rules are more simplified but are built to force more creativity and role playing, and having a bad session isn't so bad cause the more you fail the faster you level.
A few games of 5th edition in (and lots of finger-walking through the various guide books) and it seems that Casters are once again 'gods' compared to martial classes, which makes me sad. That and the relative low-magic system still have me on the fence. Running with two different groups on roll20 and enjoying the company, if not exactly the game system.
1st edition is how I grew up on gaming. Unearthed Arcana was some wildly unbalanced shit though. Cavaliers and Barbarians are crazy and Paladins just getting full Cavalier abilities for nothing was pretty nutty. My first serious RPG character was a Gnome Thief/Illusionist named Malaki. Totally stolen from Children of the Corn and I had no idea that the names were Biblical references!I started playing in a 1st edition group last year. Not up with the 1000x edition nonsense, have not played D and D in decades until this recent group formed.