Yea getting to surprise people by playing hide and seek with the map and making people not all play humans is the best feature ever lol. The first time my power gamed rogue wandered into the dungeon to realize he couldn't see shit without lighting a torch made my day. Just not as easy to convey on a battlemap.The dynamic lighting is the best feature I have ever encountered for ttrpgs. If I had tons of money, everyone at a face to face game would have their own console with dynamic lighting for the map that only they could see.
As a DM I don't care about it as much as a player. As a player it becomes so immersive, I love it!Yea getting to surprise people by playing hide and seek with the map and making people not all play humans is the best feature ever lol. The first time my power gamed rogue wandered into the dungeon to realize he couldn't see shit without lighting a torch made my day. Just not as easy to convey on a battlemap.
I love 5th edition and Pathfinder 2e for what they are. But honestly the ball busting and danger of 1e is what truly makes me love the genre. This group of your's sounds like a blast.We have to remember that D&D has its origin in table top miniature war gaming. You talking about weaving a tale to players made me remember some things i've heard from others who play 1st edition but also use to play 5th, that a game of 5th edition is far more like telling a story than what happens in 1st edition.
This quote from above struck me:
In 1st edition there are plenty of times you CAN"T do anything or you announce you are just holding the lantern and keeping aware of your surroundings while your fellows fight (because your a mage and already cast your one spell for the whole day, for example).
The contrast between the two again reminds me of early EQ and later MMOs. In early EQ there are encounters you have no role in or you've depleted your mana and are sitting on your ass for 10 mins. In later MMOs the devs make sure "everyone is engaged all the time".
I just think its interesting how D&D has evolved over the years same as MMOs.
In 1st edition if you are reduced to zero hps (and up to -3 hps), even if you are magically healed and saved from death , your character can't do ANYTHING other than move at reduced speed to a place of rest and then must rest for a entire WEEK before they can do anything else. I can imagine 5th edition players flipping out when told, sorry your guy is now at the Inn for bedrest for the next 7 days. haha
p.s. in my group the classes and races in unearthed arcana are not allowed , because (like a EQ expansion..) the power creep is so vast between what is in there compared to the original players handbook races and classes. Why be a regular gnome when you can be a (unearthed arcana) Snerfneblin deep gnome and summon earth elementals!
Anyways like I said, im a hopeless gaming antiquarian. But if you like hardcore and gritty, join a 1st edition campaign that plays rules as written (by Gary). Its very fun.
I love 5th edition and Pathfinder 2e for what they are. But honestly the ball busting and danger of 1e is what truly makes me love the genre. This group of your's sounds like a blast.
Its a bit of an amalgamation of PF 1st and DnD 5th. Its like a crunchier DnD 5th with more character background choices and the like. The game is designed to go up to level 20 unlike original PF.How does 2e compare to original PF?
If anyone wants to join a 1st edition D&D campaign on r20, even if just once as a guest, PM me and I can direct you to some that are solid and have my seal of approval. Everyone who claims to be a old school gamer should experience first edition just for posterity imo.
I only ask because I do occasionally pull out the original red box rules (https://www.americanroads.us/DandD/DnD_Basic_Rules_Moldvay.pdf) and chuckle at how incredibly confused I was when I got it for my 10th birthday.
The scene in E.T. where they play D&D may be the single most influential marketing push in the history of geekdom.
The '83 version of the Red Box was such a mind blowing thing to me as an 11 y/o when I picked it up at a flea market. I probably did the included solo adventure a dozen times, spent weeks learning all the rules by heart, and admiring Elmore's incredible art.I only ask because I do occasionally pull out the original red box rules (https://www.americanroads.us/DandD/DnD_Basic_Rules_Moldvay.pdf) and chuckle at how incredibly confused I was when I got it for my 10th birthday.
The scene in E.T. where they play D&D may be the single most influential marketing push in the history of geekdom.
There's been a bunch of revisions for it and there was at least one limited edition re-release a few years agoI didn't even know they redid it for the 83 version until today when I went looking for the link above. The first link I found was to the 83 one and I was thinking 'wtf is this amazing looking thing?? horeshit!!'
Soooooo many kids got that red box. For fucks sake I still have and use those pale blue plastic dice. I remember getting to this exact point in the Basic Rules and having my mind snap. It was like getting the first hit of melange or something to a kid who realized that this was nothing like Monopoly or Risk.
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