Grabbit Allworth
Ahn'Qiraj Raider
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Pathinder was developed as a response to the announcement of WotC moving to 4e.I'm hella confused. Never heard of paizo before. So I looked it up and I guess they made pathfinder. But I thought pathfinder was a version of DnD. So how similar is pathfinder to DnD and which version is it closest to? If you are familiar with one are you most of the way to understanding the other one?
The fans loved 3e/3.5e and didn't want WotC to create an entirely new edition. So Paizo seized on the opportunity and effectively created D&D 3.75. D&D and PF are very similar, but they're different enough to be separate games.
Pathfinder second edition released a couple years ago and its roots are still firmly grounded in the D&D d20 rules, but the game is very different than D&D (and PF1, for that matter). Experienced D&D players don't have much trouble picking up PF, but they're definitely two different systems.
PF2 has a very tightly balanced system. So much so that it's hard to make a bad/underpowered character as long as you follow some very basic guidelines. Some people love the tight math and others hate it because, in some cases, it can feel like your character never gets any stronger, but that's a consequence of the math. Characters are always supposed to be fighting creatures/facing challenges that are +/- 4 levels within their own level. Anything outside of that is a joke or effectively impossible.
There are some elements of the system that are amazing, but there is some truth to the argument that there is a 'best' way to play the game and that turns some folks off. However, it's mostly the power gamers that are in love with the ridiculously over-powered, broken characters that you can make in PF1.
I will say that PF2 is a lot easier to DM for because the CR system actually works and the DM doesn't have to have a doctorate in mathematics (or years of DM experience) to create an encounter that is fun and challenging.
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