The Elder Scrolls Online

Blackwulf

N00b
999
18
Ya except you cover up all that shit with armor and never look at it again or anyone else for that matter
Yeah, I think that was the idea behind the suggestion for choosing handedness or movement style; they'd show no matter what. I guess this sort of thing would be pretty resource intensive, and would really only matter to a small percentage of players. Systems that allow for you to wear outfits or customize your armor are probably fine, and most MMOs have those now.

Edit: Agonizing the Bait Master, thank you for taking the time out of your life today to think about me, and show how much you care. It brought a tear to my eye!
 

Blackwulf

N00b
999
18
I don't say it much, but I love you man. Aside from me you are my favorite poster.
I'm glad to see your affection has found a new target, since Khalid rebuffed your attentions.
wink.png
 

Felmega_sl

shitlord
563
1
I'm disappointing to hear that the aim is going to be auto adjusted for player projectiles. Also 'Tab' targeting. Interesting that this game has gone through so many iterations. Their design doc is not solidified. it seems.

I want this game to be good. I thought Skyrim was awesome. However, I am not thinking this game is going to deliver. Hope Im wrong!~ The number one priority in any MMO should be making the combat fun. As it is, from the latest videos Ive seen, I cant say it looks fun. It looks too spammy, imo.
 

DMK_sl

shitlord
1,600
0
I'm disappointing to hear that the aim is going to be auto adjusted for player projectiles. Also 'Tab' targeting. Interesting that this game has gone through so many iterations. Their design doc is not solidified. it seems.

I want this game to be good. I thought Skyrim was awesome. However, I am not thinking this game is going to deliver. Hope Im wrong!~ The number one priority in any MMO should be making the combat fun. As it is, from the latest videos Ive seen, I cant say it looks fun. It looks too spammy, imo.
It's a different dev team to the one that made Skyrim so unfortunately Skyrim's quality won't have much bearing on ESO's.
 

Dumar_sl

shitlord
3,712
4
I'm glad to see my comrades in arms are still fighting the good fight in this thread, in which I've been regretfully absent.
 

Creslin

Trakanon Raider
2,508
1,153
Every Bethesda game since morrowind has been a decent game that becomes amazing because of how robust the creation kit is. So I have serious doubts that this will be all that amazing since its made by studio B and doesnt seem to take advantage at all of the hordes of modders who make every TES game truly amazing.
 

Ukerric

Bearded Ape
<Silver Donator>
8,494
10,705
Yeah, I think that was the idea behind the suggestion for choosing handedness or movement style; they'd show no matter what.
My own preference for that kind of design was simple: You don't have a helmet (or any form of headgear). Period. No obstructing headgear, no problem.

But the truth is that, no matter what, games don't have the finesse to let people recognize other people by facial features alone. We (as humans) are extremely good at recognizing people and primarily through their faces, then gait (see above), then general body shape and facial hair (yep, we're more sensitive to face shape than hair), but beyond 10m, a game screen doesn't provide enough facial details to let us work our brain facial magic. Why do you think we still have floating names over people's heads?

So the most important customization feature should be... equipment and tint. The real reason things like Cosmetic Slots and Slot tints and the like are popular is that they let you pick a specific look, and what's more important, keep that look across equipment upgrades. Because if you have to offer the player a dilemma between upgrading stats and looking like him/herself, you've lost.

So, rather than having people start as half-naked people in drab rags, let them pick from a selection of outfits and appropriate tint sets. If you want to develop an in-game visual identity, your identity should begin on day 1, not change every other day until you get that "special look" three months later. Because, as interesting as it is to have to "collect" the look, you are also training them during that time to ignore the visual clues to people recognition, since people will change appearance where it matters every week or even days. Funnily enough, this is a big deal on super-hero themed MMOs. Your look defines who you are. But there's no reason your look shouldn't define who you are in game.

The people who complain about the lack of showing up their e-peen have to realize that, of course, this precious equipment is their identity, but, by allowing people to have rare identities, you deny having an identity to everyone else. If your top gear makes you a celebrity, then you do lump everyone else into the same scrub identity. It's a common aspiration, though.
 

krysanth

Golden Knight of the Realm
250
192
Every Bethesda game since morrowind has been a decent game that becomes amazing because of how robust the creation kit is. So I have serious doubts that this will be all that amazing since its made by studio B and doesnt seem to take advantage at all of the hordes of modders who make every TES game truly amazing.
Exactly. Bethesda makes great games. What worries me is that Bethesda is not making this, and they are just biting the name/lore. Hopefully they can pull this off---but I'm guessing it won't have the "feel" of the other TES games. If I go into the game knowing this there won't be disappointment on that end.
 

Blackwulf

N00b
999
18
Kind of pertinent to recent conversation, ZOS answered some of our more general questions in their recent "ask us anything." I briefly discussed some of the answers here:TESO Junkies.

The pertinent part is here:

How do you intend to make each Alliance War campaign feel persistent? Will campaigns last forever, or will they change from time to time, and will the enemies rotate?

Campaigns last for three months at a time, so you'll find yourself running into familiar faces during them. Also note that you won't get rotated out or switched to other campaigns unless you choose to;you'll be able to stay in the same campaign for the entire time your character exists if you want! When a campaign ends, the only things that reset are its leaderboards and the score. Keeps, Scroll ownership, emperor status, and where you are in the world don't get reset. It gives a great sense of persistence when only the scoring mechanics "reset."
(emphasis is mine)

Kinda what I said, but maybe worded better or differently. Like I said before, it sounds like it might work, depending on how well it's implemented. If you are rarely even aware of the other instances of Cyrodiil, that'd be good. If they are in your face all the time, that'd be bad. Gotta see how it shakes out.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,829
14,184
Kind of pertinent to recent conversation, ZOS answered some of our more general questions in their recent "ask us anything." I briefly discussed some of the answers here:TESO Junkies.

The pertinent part is here:



(emphasis is mine)

Kinda what I said, but maybe worded better or differently. Like I said before, it sounds like it might work, depending on how well it's implemented. If you are rarely even aware of the other instances of Cyrodiil, that'd be good. If they are in your face all the time, that'd be bad. Gotta see how it shakes out.
Well, at least they are now trying to give some solid answers with real information. I am curious when these answers were given. I was told three months was changing to three weeks because of drag out fatigue in RVR. With that said, I don't care about a high score in what should have war impact. Without repercussions for the losing teams in anywhere else but cyrodil (if they even have any in that zone) the alliance war is left meaningless and empty. And it's still not tackling an issue of switching instances. Or guild issues, friend issues, population issues when game decline kicks in, etc. if they are "static instances" within because they aren't allowing keeps to Respawn, that doesn't erase the fact this will be a developer nightmare when population declines hit and those static instances are left empty or shut down and consolidated. Leaving that persistence to not matter.
 

Blackwulf

N00b
999
18
what does this mean?
So, there are a bunch of skill lines. Like class skill lines, race skill lines, armors, weapons, guild(s), pvp, werewolf, lycanthrope, veteran, etc. So, hundreds of skills. As you gain proficiency in a given skill, it comes to a point when you get to "morph" the skill. You make a choice, like does my cleave now cause a bleed (dot), or does it hamstring my opponent (snare.) I was hoping there were plans to morph skills more than once, but it looks like at this time no. Still, that's a shit load of skills to balance - every morph doubles it, so I kinda get why.

Maybe in an expansion.
 

DMK_sl

shitlord
1,600
0
It's really irrelevant how long the campaigns go for. If people can switch they will. When a player realises he isn't going to get the bonus of winning in a certain campaign he will just switch to one that he knows is going to win. Eventually you will have specific campaigns known for farming a specific faction. It's human nature to take the path of least resistance. Especially in hobbies.
 

Mr Creed

Too old for this shit
2,394
287
The pertinent part is here:

How do you intend to make each Alliance War campaign feel persistent? Will campaigns last forever, or will they change from time to time, and will the enemies rotate?

Campaigns last for three months at a time, so you'll find yourself running into familiar faces during them. Also note that you won't get rotated out or switched to other campaigns unless you choose to; you'll be able to stay in the same campaign for the entire time your character exists if you want! When a campaign ends, the only things that reset are its leaderboards and the score. Keeps, Scroll ownership, emperor status, and where you are in the world don't get reset. It gives a great sense of persistence when only the scoring mechanics "reset."
That doesnt even look good on paper, it'll be GW2 all over in reality.'You wont switch to other campaigns unless you choose to' means you can switch (obviously, we knew that) and combined with 'Keeps, Scroll ownership, emperor status, and where you are in the world don't get reset. It gives a great sense of persistence' will not work the way they want it to. It's either pointless PR dribble or they really arent aware of how this will play out in the live game.

Based on the description above, within 6 months (2 resets) everyone will have jumped ship to a campaign that has settled into the path of least resistance for what they want. Almost nobody is going to take the underdog role of reconquering everything they lost after a reset happens. Whoever tries that will be incredibly outnumbered and outmatched, lose the people that arent as hardcore as they thought to the campaigns with the greener grass within a month, and then it's over.

I mean in GW2 within the first *days* of a month long WvW season guilds started server hopping because they are the best and the rest of the server is dragging them down (they are half right for various reasons and Anet's C64 server structure, but thats another topic). Do you think the majority of TESO players will not do what players in all MMOs have done forever, i.e. take the path of least resistance? They will, and with that each campaign will settle into a near-permanent ownership state except one or two of them that actually have PvP players on them instead of MMO players that want a piece of the glory for free. And those two campaigns will be full/locked/queued or however they control population, which brings extra drama.

The concept in theory is solid - if you couldnt switch servers. It sounds like DaoC, but (correct me since I didnt play) in DaoC you didnt switch servers with all your accomplishments intact, you rolled a new char. The price for seeking greener pastures is far too low in current-gen MMOs, just paying $15 or in GW2 even just some gold. Back when you had to give up your character guilds wouldnt move as readily because it would break them, and individuals were more likely to toughen up instead of giving up all they worked for on that character. Now, swipe VISA and all is well. That is the problem with GW2's take on DaoC (well, one of them), and that will be the problem for TESO too.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,829
14,184
Yeah but you are going up against the worst pass defense in the league, or damn near it. Freeman knows this offense about as good as Paul Sage knows how to design a fun game, and AP now has 78 kids. The locker room is a mess, we can't control the line of scrimmage, our receivers cannot run alternate block routes for secondary or Kyle Rudolph, and our post secondary couldn't cover my dog. Robbi, Allen, and Greenway are the only three players worth a shit, and the hail mary team assignment of Greg Jennings isn't working when we don't have a QB that can spot him on a slant route. IE: We're fucked.
FYI: Draegan, told you
smile.png
Highlight of that game: "This is the worst quarter of Football I have ever seen" from Play by Play.

Back on topic. Mr Creed nailed it.

This seems to be more of a fault of all companies now, but are there any developers left that have a foresight to see disaster and how games will really play out before they are launched? Design needs to be in place. It's fairly obvious they don't play these games anymore. It used to be one could easily find the loop holes in their design because they played the games, at the very least, in the genre.

The passion is gone. Broken Record: We need new meat.
 

Blackwulf

N00b
999
18
What if they make the transfer cost Alliance points? Like more than they'd get if their Alliance won? What if they put something like a month long timer on transfers? What if they say you need to have x alliance rank to join the super cool veteran campaign? I mean, there are ways they could be creative with this. I will hold judgement until I see final implementation or detailed rules.