Rescorla_sl
shitlord
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Type /reloadui when that happensSo my character just got stuck talking to a quest giver. The text ended and I was just stuck there. So I logged and now It wont let me back in. hehe
Type /reloadui when that happensSo my character just got stuck talking to a quest giver. The text ended and I was just stuck there. So I logged and now It wont let me back in. hehe
This is where post-visual/audio feedback should come into play. They need to implement a overvolted foot warming device that you put your feet on and if you stand in the void zones too long you start to get first degree burns.I'm sure dodging the circles mobs put on the ground is awesome fun in first person. Do you stare at their feet the whole time?
The game gives you warnings when to block, interrupt and dodge. When mobs cast AOEs is when the dodge warning occurs. In the Settings you can configure those warnings to occur Never, Sometimes and Always.I'm sure dodging the circles mobs put on the ground is awesome fun in first person. Do you stare at their feet the whole time?
You don't get access to the other three classes three skill lines.So can you eventually level up every skill tree (uh, more like skill ladder?), TSW style? And gain other class trees as well? (I'm guessing each "class" is just a set of 3 skill paths that you can pick up elsewhere?)
I'm not even sure why it has skill points. You already have to level by equipping skills of whatever path you want xp to go to in order to unlock things. Can you reset skill points somewhere?
I have every intention of giving this game a fair shake but sweet Tebow I can't ever even get in. Three times in the last 12 hours I have tried to log in and I just sit at the "requesting character load" for 10+min before I kill it and play something else. When I have played, the game doesn't seem terrible but definitely doesn't seem to be in my sweet spot. It's very much like the realization of a game conceived in 2007.Loading screens loading screens loading screens. This game with huge times (90 seconds to 15 minutes so far) for each loading screen is making SWToR's system seem super fast. I swear I feel like I am playing a 1990's dial up game with these load times.
I used glovePIE with Neverwinter and it worked brilliantly. I bet it wouldn't take much to make it work with this, as the interface is minimal.I just started playing today, have all the graphics on max.
It's a pretty good looking game, and pretty smooth for being in beta.
I wish a could use a controller on this one tho, there isn't much stuff you need to keybind.
This is part of the itemization problem. Itemization is always a later stage development issue where you make a pass over the whole game fixing and making things special but man they are close to release to have most mobs drop 1 gold and have quests give rewards you don't need or can't use and have involved quests like that one end in a disappointing 70 gold. Itemization has gotten better with each beta but it's abysmal still.Was that the one where it just gives vague hints like Go here, Look this direction, go there, find the trees, etc? I enjoyed it too, but the reward was pretty lame. I think it was just 70 coins? Quite a lame treasure chest.
Yeah it does suck when as a 1h/shield I've gotten staffs, 2h swords, 2h axes as rewards and with so few quest when compared to usual quest based games it makes it interesting. Might have to actually craft.This is part of the itemization problem. Itemization is always a later stage development issue where you make a pass over the whole game fixing and making things special but man they are close to release to have most mobs drop 1 gold and have quests give rewards you don't need or can't use and have involved quests like that one end in a disappointing 70 gold. Itemization has gotten better with each beta but it's abysmal still.
Which is to say it's on rails. I have a level 12 and I'll give that guy a shot some and see if there are other ways to level a bit. Does crafting give you regular levels like in GW2?Eh about being "on rails", its about equal to every other quest based game. You follow the quest and pick up quest at each "Area" with the occasional quest out in the open, the big difference in this game is you only have like 2-4(counting main story) quest at a time, instead of 10-20ish. Otherwise its pretty much on par with most games, you can grind if you wanted(probably slow), pvp , craft, dungeons etc to break up the questing. Oh and you have Arrows instead of !