We're hashing out a rough outline of our approach, but we won't have solid details until after release and we see how the campaigns really play out. I can give you our general feeling, though.Tuco: I've been thinking about applying for PRX, and I've been leaning toward it, but I have a few questions.
I saw you mention that you'll be focused on PvP, but people in PRX are free to do PvE too. I want to do everything ESO has to offer, but this raises a concern. Pro guilds take a much bigger commitment, but is there a clear way to live up to that? I don't expect details to be posted here, but I mean is there a schedule of mandatory PvP events for PRX, a minimum number of Cyrodiil hours, or something similar that makes it clear how to live up to the standard and work around it to do PvE too?
My assumption would be that there is, considering the many years of guild leadership experience involved with PRX, but before I apply I just want to be sure that meeting the standard of expectations is something that will be clear and straightforward.
You won me over with the bit about no forum drama. I loved FoH when those boards were up, and Rerolled is meeting the old standard in analysis and theorycrafting. But you just start to outgrow some things and want a place where the sniping back and forth isn't ever necessary, you know?
Yeah this was the modus operandi in GW2 and is something we're hoping to not repeat. Your suggestion is good though, everyone is welcome to hop into our Teamspeak and fight with us. We generally have a large number of unguilded people who frequently fight with us but don't formally join for various reasons.the call to RvR for PRX is going to be about 90% of your play time. particularly, 6-1am eastern. 7 days a week.
not required to be online of course. but if you are online, you will basically be asked to pvp raid.
Time off to pve was given based on competition. giant leads, etc.
I would probably recommend if you want to do both equally. just follow the guild. and jump in teamspeak, when they announce, to organize the "pugs"
The game design is very casual friendly.Haven't checked this thread in a while.
I find it interesting that TESO isn't the train wreck everyone predicted. Wish I had time to play, especially the PvP.
Of course, the true test will be how many people are still playing six months from now. If there is a God then he will give us another decent PvP RvR game before I shrug off the mortal coil.
You are spot on. Brian wheeler had one other person on his team up until last year. What he has done here with the VERY limited resources he was given is nothing short of amazing.I would actually be worried about the RvR.
It sounds like it was an afterthought. I mean its a TES game. The fact the PVE is shit, and the PVP is great/good is incredibly ironic.
And more likely then not. A total accident. Sounds like it was an oversight. They put a team on it, and no one was paying attention to it. And that competent team was able to make something good without interference from higher ups.
but what does that mean for live? well, it means the RvR might crumble under the weight of popularity. it happened in gw2. they put all their focus on spvp for some reason. And failed to get the fixes to RvR fast enough. they didnt anticipate how popular it would be. Of what if they do put more people on RvR? the same people that botched pve? is that going to help or hurt?
Yes though, that .18 patch list is very impressive. and does reflect seemingly good choices, and listening to their playerbase. Can someone tell me how long that patch was, from the previous one? weeks, months?
What is the speed of those patches?
and warhammer? and TOR? or are these different guys from Mythic?Many on the team are the guys from Mythic, though, who are known, in my humble opinion, for making the best PVP MMO in DAOC.
Just to bring the conversation in a different direction for those who don't want to quest.. Sorcerer AOE grinding.
Oh my god that looks right up my ally. Thank you. I imagine that will get a nerf bat probably but I love stuff like that.Just to bring the conversation in a different direction for those who don't want to quest.. Sorcerer AOE grinding.
Since the release of 0.17, every patch since then has been delivered roughly two weeks later.Yes though, that .18 patch list is very impressive. and does reflect seemingly good choices, and listening to their playerbase. Can someone tell me how long that patch was, from the previous one? weeks, months?
What is the speed of those patches?
That's a nice strat but did you catch where he said he was VR6?. He was also going into a lower level dungeon where mobs were regular level 45-50.Many on the team are the guys from Mythic, though, who are known, in my humble opinion, for making the best PVP MMO in DAOC.
Just to bring the conversation in a different direction for those who don't want to quest.. Sorcerer AOE grinding.
A few pages back i asked Ut if he was going to play it. He did not answer and so I think he is in. Most of us are MMO sluts and so if nothing else is coming out we play even cruddy games. Speaking of which... did I see a new Defiance downloadable content update?So are the forum pals playing this now because it's actually turned out ok or because there isn't anything else? It's the latter, right?
Most people on this forum who say they're going to play seem to fall into the latter. A few have said that they just really enjoy the start of a MMO when there's the rush (good MMO or not), some are going just to PVP because it's a fresh PVP game and hasn't died off yet.So are the forum pals playing this now because it's actually turned out ok or because there isn't anything else? It's the latter, right?