Draegan_sl
2 Minutes Hate
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Actually, when I tried out MoP I leveled a Monk to level 25 or something. After the newbie area that Pandas go through, I spent my whole time leveling doing dungeons in a group. I used the random group finder, but often enough I ended up grouping with the same people over the same play session across multiple dungeon runs.WoW's approach to Quests is what killed the group-experience.
I'm still looking forward for a triple A game where I'm set free from the very first minute with plenty of content (dungeons, solo and group content to do). Problem with all the new MMORPGs is that every player is busy with their predefined path and all these infinite "quests" he must keep up with. No one is free to look around and make friends to overcome a challenge of a dungeon anymore.
They are just too afraid to let go of you... God forbid you have to just think for a second and do what you actually prefer to do. They just need to hand-hold you ALL THE TIME.
I ignored all the quests.
edit:
BRD is the best dungeon to be built in the last decade or more. Just form a design perspective and what you could do in there, it was amazing. Shame we don't see that anymore.