Rescorla_sl
shitlord
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Looks like you are correct. I made the mistake of assuming April 4 and 5 day early access meant exactly that and not April 3 and 4 day early access.FYI releases April 3rd in NA. Go ahead and check their FAQ
Looks like you are correct. I made the mistake of assuming April 4 and 5 day early access meant exactly that and not April 3 and 4 day early access.FYI releases April 3rd in NA. Go ahead and check their FAQ
So true.But then again PvP in MMO's is inherently flawed. At least if you are on the underdog side you get recognized instantly for being a badass instead of looking like skilled player using crutches. It's hard to look like a big contributor while sucking on the baby pacifier in your mouth.
You'd be surprised at how much effort it takes to run a successful small man group in cyrodiil compared to just slamming 150 kittens into a wall.So true.
If you've ever had really great PvP in a game (like many in DAoC from what I read), you spend the rest of your gaming life trying to find better or at the least, try to recreate it. But the problem is that just like someone's first great raid in WoW, you'll forever spend your time doing that. The things that made DAoC good was a freak storm that happened at the right time.. most players weren't too jaded yet, most losses weren't taken personally and gave you a reason to come back, and the community was pretty much of the same mind not 'win or bust in three months or I'm out'.
Too many players from too many games now converge on the new game... whatever that is, and then try to make that happen. Usually it's a faceroll for someone (teams that already went through that learning curve like PRX) and people who want to be a part of that from the beginning and not work their way up/out from the bottom because that's 'not fun'.
I think that's why I've seen people crying to ZOS about adding arenas and battlegrounds on forums: it's far easier to take your small premade in someplace and be the hero outright overnight than to try and corral a couple hundred kittens into a fighting force.
It was more of a general statement about questing. There is some of it in ESO but nothing like FF. Overall, I like the questing in ESO and I wasn't even going to play this game. Positive reviews convinced me to try it out.I don't get the "running for the sake of running" complaint. Each zone has its own main quest line that moves you through the zone. Along the way while you are out and about you run into quest NPCs who give you a quest for that general vicinity. Only time I notice the amount of time I spend running from point A to point B is when I return back to a main city to sell, craft, and visit the bank.
No, I didn't mean a pre-made in Cryo. Not talking about that. I'm talking about general expectations regarding PvPers nowadays vs the older expectations and not in an 'age' way.You'd be surprised at how much effort it takes to run a successful small man group in cyrodiil compared to just slamming 150 kittens into a wall.
A lot of strategy goes into making sure a small gank group actually has fun without getting absolutely murdered.
I mean I agree with you, WoW pretty much "McDonalds'd" the mmo genre in this regard. Todays gamer absolutely loathes the "L".No, I didn't mean a pre-made in Cryo. Not talking about that. I'm talking about general expectations regarding PvPers nowadays vs the older expectations and not in an 'age' way.
Idk.. does that just sound like too much old-man reminiscing? I'm guilty of that from time to time.
Spoiler belowI cant lockpick a basic chest for the life of me.
Are there any chest lockpick simulators around or can anyone give me some tips please, its sad I know.
I mean I agree with you, WoW pretty much "McDonalds'd" the mmo genre in this regard. Todays gamer absolutely loathes the "L".
In cyrodiil, the reward is there for the "L", as long as you get some kills, or some healing in you're bound to be rewarded for your efforts.
Sure accessibility could be better, IE: implementing Planetside's Instant Action deal, or making respawn tents more permanent. I'll give you that.
But implementing BG's and Arenas effectively consolidates the pvp community down to a personal level and guilds and keeps and all that large scale value just goes straight into the toilet.
I think it all depends on what's gained. If someone sees the rewards gained from an arena setting as better for thempersonally, they probably will chose a pre-made route.
Keeping up with alts has never been easy and I don't expect it to change anytime soon. The closest might be FF14 because you really only need one toon to get everything, but even that isn't easy to keep up with and requires some effort on your part. I will say that the easiest alt leveling experience has been SWTOR because at least the class stories are somewhat engaging (I have 9 level 55s and 2 more that are 50/51) but at max level the difficulty in keeping up still exists. People with limited playtimes might settle on one or two characters but more than that becomes something akin to repeatedly banging your head against a wall.Recent games have made it generally a pain in the balls to have alts. Mostly because of metered access at end game consisting of dailies tied to faction gain and scripted on rails progression through the entire game. So the second run through feels significantly more of a PIA than say on DAOC where if you had a full SC set you could plow through shit much less if you had a PL 50 that could PBAOE or Necro spam pull to max in a day with full auto train. Not too mention the developers didn't care if you tasked to max, ground mobs in some off the beaten path or did a million dungeon runs etc.
Dumb-ass question considering TOR lasted longer than a "month or two". Last official count it had 500k paying subs along with 1.5 million freeloaders. Just because you quit playing doesn't mean half a million or more others still aren't and if 800k leave this game in 3 months, that doesn't mean 300k still won't be.I admit I've ignored this game completely based on a couple beta weekendsand other people talking about how bad it was.
Questions: Does it seem like the game will be last longer then a month or 2 ala swtor?
Sorry i sprayed sand into your vagina, thanks for the reply though.Dumb-ass question considering TOR lasted longer than a "month or two". Last official count it had 500k paying subs along with 1.5 million freeloaders. Just because you quit playing doesn't mean half a million or more others still aren't and if 800k leave this game in 3 months, that doesn't mean 300k still won't be.
Never understand this type of gaming myopia people exhibit. "Everyone says it's dead, so it must be."
But yes, you have everyone's permission to go buy it. Even Ut's. It's fun now.
I quit most games after 1-2 months too, after trying most of the PvE, so if you play to exhaust that, I guessing around 1-2 months if you don't play hardcore. However, this game also has PvP as you mentioned, which is apparently fun from what I hear (still not tried it), and moreso in groups which is why I joined PRX to see what it is like from an organized perspective.So it seems like people are having a decent time. I admit I've ignored this game completely based on a couple beta weekends and other people talking about how bad it was. Questions: Does it seem like the game will be last longer then a month or 2 ala swtor? Is the PvP fun and rewarding?
I'm sure he meant "lasted longer than a month" re: TOR for people who aren't neck beard faggots. For the normal people who don't regularly swallow jizz, TOR lasted 3 weeks. At best.Dumb-ass question considering TOR lasted longer than a "month or two". Last official count it had 500k paying subs along with 1.5 million freeloaders. Just because you quit playing doesn't mean half a million or more others still aren't and if 800k leave this game in 3 months, that doesn't mean 300k still won't be.
Never understand this type of gaming myopia people exhibit. "Everyone says it's dead, so it must be."
But yes, you have everyone's permission to go buy it. Even Ut's. It's fun now.
UT, you're making shit up again. It's only 29% of the time very randomly.... Also, some serious UI response issues still exist. Activating quest objects (when they work) or doors, etc - sometimes require mashing of the E button still for no reason. (Without anyone nearby trying to activate the same object/door) this happens 30% very randomly...