Dungeon Treasure Chests - Based on feedback, we are changing treasure chests in instanced dungeonsso that everyone gets a piece of loot regardless of who opens the chest. This change is currently being implemented and tested internally and will be released in a future patch as soon as it's ready. Watch the patch notes for the news.
Public Dungeon & Delve Boss Monsters - Also based on feedback,we will be placing a timer on how often you can get lootfrom public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Is it me, or does it seem like they've wanted to discourage people from running dungeons since the game was designed?
First, they make it so there isn't any reason to run the dungeons after you get a SP because you may/may not get loot for fighting what is supposed to be the hardest mobs per level (dungeon bosses), then when they finally decided to change it (which is a good idea) they put timers on it so that you can't farm them out for gear like in any other mmo.
I mean, there was a quest in Ebonheart where some Ragnor dude was a shade monster. You entered into a room instanced and you killed him. Well, once you kill him you could run out and turn in your quest for one item or, you could sit there and wait for him to respawn every minute or so and farm him for blue loot. Even people who were doing the quest would enter while you were still in the room, kill him with your help and you still got blue items lol. I mean, it was the silliest thing I ever saw. I stayed in there for about 30 minutes until I threw out all my food and worthless shit, walked out with meltable items for crafting. This whole game is like that, as long as you don't leave the instanced room of a 'boss' you're supposed to kill you can stay indefinitely and farm it. If that's that case, why do they worry about people catassing dungeons for 'unlimited loot'?
Sometimes I think this is the most antisocial mmo I've ever played in my life by design.
So much for the cash cow! Will miss grinding the end of dungeons for the extra loot! That was such a money maker for my small group. Loot, mail, loot mail...return to sender and $$$$.
Meh. Just remember, when you enter rooms to kill bosses from quests, don't leave right away. A lot of times they respawn and you can farm them over/over again at least until you leave.