Draegan_sl
2 Minutes Hate
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Real was a poor choice of words. World(mostly random) PvP is specifically what these RvR games are striving to achieve.Real PvP games? I can draw more parallels between WoW's battlegrounds and Quake than EVE or DAoC. Which one is real? Which model has more participants? That's a weak argument to enter into.
That's an extreme example. GW2's method of dealing with unbalanced numbers was to cap the number of players along with having a hilariously large amount of land mass to cover. Might have been a mistake to have so much to contest?Like what? You die in a ganking in WvW that you just spent 20 minutes in queue to get into, and now you have to wait 20 minutes before you play again? Yeah sign me up for that game.
TESO will have just as large (if not larger) a landmass and a hard cap of 2k per instance. What will be different here? Sounds like the same pitfalls. Except you won't have to wait in a queue.That's an extreme example. GW2's method of dealing with unbalanced numbers was to cap the number of players along with having a hilariously large amount of land mass to cover. Might have been a mistake to have so much to contest?
I agree in principle but I'd probably like to go much further myself.In short, imagine Ultima Online going out on a date with Dark Ages of Camelot and the one thing they had in common was how much they both enjoyed the game EvE.
2k per instance actually sounds more than reasonable, though. It's difficult to really put it into perspective without having stepped into it.TESO will have just as large (if not larger) a landmass and a hard cap of 2k per instance. What will be different here? Sounds like the same pitfalls. Except you won't have to wait in a queue.
What was the queue cap in RvR across the three servers that joined in Guild Wars 2?2k per instance actually sounds more than reasonable, though. It's difficult to really put it into perspective without having stepped into it.
I'm right there with you. Playing Dark Age and being able to handle a ton of dudes vs playing something like SWTOR blew my mind. Capping players this far into the MMO genre(to a point) just can't happen anymore.
I don't know but I remember being in the forever que never got in. Which basically cause me to say fuck this. It might have been 2k split 3 ways.What was the queue cap in RvR across the three servers that joined in Guild Wars 2?
I have Press Passes but I'm not sure if I want to drive up to Boston.Exactly.
Anyone from here going?
I agree.I don't even know why having a lot of people on screen is some amazing feat, the giant zerg shit is never fun. It's the smaller fights around it that make MMO PvP fun.
I don't even know why having a lot of people on screen is some amazing feat, the giant zerg shit is never fun. It's the smaller fights around it that make MMO PvP fun.
The zerg warfare is needed for the little guy. Not everyone is going to be able to run in your 8 man full of foot long dongs.I agree.
Following a zerg to bash into another zerg is just boring to me.
I'll take it off your hands if you don't make it, 30 minute drive for me.Draegan_sl said:I have Press Passes but I'm not sure if I want to drive up to Boston.
Oh really? Hmm...I have Press Passes but I'm not sure if I want to drive up to Boston.
Those are not hard to make. Shit son, I had one when I was 17 to buy beer with.Unless you have an ID that has my name on it, my passes are worthless to you.![]()
Yeah, but this is not 1972.Those are not hard to make. Shit son, I had one when I was 17 to buy beer with.