The Elder Scrolls Online

bytes

Molten Core Raider
957
638
rrr_img_28650.jpg


This abomination is such a waste of time.
 

bixxby

Molten Core Raider
2,750
47
That's what I always wanted when I was exploring a castle or cave in skyrim, some fuckhead to snipe me in the back with an arrow.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,822
14,171
but they're not talking about if any factions will be in besides the Fighter's Guild and the Mage's Guild.
They already confirmed those would be the only two, and Thieves and Dark Brotherhood will be post launch.

It's going to be hilarious when you want to do the Mage or Fighter guild quests but you have to level to 34 first before getting able to do leg 6 of 10. (Yes, they are using those quests as a carrot)
 

Mr Creed

Too old for this shit
2,394
287
Or do the Guild Wars 1 model where towns are a central hub for interacting with players, and then from there you go out and do your adventures, solo or grouped.
That's not a bad idea for bringing Elder Scrolls gameplay and multiplayer a bit closer. I mean you cannot have the myriad of unique world states that most decisions in TES game bring about, but if you want to mesh that with multiplayer its a start. Set up districts (GW1 name for town instances) where each of them is representing your major choices (suspension of disbelief required for the begger you killed being back, maybe have them move and make them nameless to ease that). Then have open world areas also in various stages like that, and have each character go into one fitting his choices by default. Override is possible to play with friends. Sorta like WoW phasing taking a step further, but at the same less problematic because the playerbase is only seperated by that and not also by servers. LOTRO did something similar with the book chapters maybe? Not sure really its been a while.
 

Vegetoee_sl

shitlord
103
0
fuck phasing. Make the game skyrim: mutiplayer add in some unique quests and raid encounters and youll have a hit. Don;t make it like freaking GW1 or 2 and for fucks sake, DONT MAKE IT LIKE WOW.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,822
14,171
fuck phasing. Make the game skyrim: mutiplayer add in some unique quests and raid encounters and youll have a hit. Don;t make it like freaking GW1 or 2 and for fucks sake, DONT MAKE IT LIKE WOW.
This is all they had to do, and they wouldn't have had to hire some reject suck up to lead it either. Heartfire, sandbox, lots of players, explore, have fun. Christ, integrate mega server technology with Skyrim. Add content every month. Done!
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,504
I dunno. I'm not convinced it would be that easy. TES games aren't terribly sacred to me, but something I did like about them was their sandboxy nature. If I decimated a town, the town was decimated and their allies (and any respawning guards) hated me forever - and everyone stayed dead. My actions had a lasting and irreversible impact on the world. If I wanted to build a wooden crate fort, I could do that, etc. In an MMO, that experience could never be recreated, or more appropriately, that experience would be extremely limited because of trolls, griefers, and perhaps otherwise neutral players who just enjoy playing the game in a different way than I do.

tl;dr: multiplayer skyrim would not make for a good MMO, but it would probably make for a fun multiplayer experience.
 

DMK_sl

shitlord
1,600
0
Elder Scrolls a series loved for it's PVE never had any PVP.

(insert fail pic here)

Frior makes focus of Elder Scrolls MMO PVP
 

Flipmode

EQOA Refugee
2,097
321
Shitty developers aside, the game doesn't graphically look that bad. The animations are rough but it really isn't bad looking. I don't really hold any hope for this game but I'll just keep watching it. So far my list for this year is:

1. Wildstar
2. FFXIV
3. Maybe EQ Next.

The rest is looking pretty damned bleak tbh.
 

sakkath

Trakanon Raider
1,855
1,144
Elder Scrolls a series loved for it's PVE never had any PVP.
Are you daft? They are single player games, course there wasn't any PvP.

TES is a series (and a setting) known for large scale conflicts between nations, factions and guilds. Having PvP the focus of the MMO is very within the spirit of the elder scrolls.

Whether or not this is a good thing is a matter of personal preference I suppose, but Frior is just doing what he knows (he's already admitted to having no imagination).
 

Mr Creed

Too old for this shit
2,394
287
I didnt mean phasing in a "theres a monster you dont see" sense. But you cannot "make the game skyrim: multiplayer and add raids (wth that for?)" ... Dandai touched on that, but TES to means I kill that guy, he's dead. That just doesnt work in a persistant setting because the world is going to be empty pretty quickly.

So dont look at it in "omg this is like wow/gw/eq kill it with fire" way. Look at TES and what makes it good and think of a way to not lose that while transitioning to persistant multiplayer. Honestly I'm not sure if it could be achieved, but not having servers for the sake of it and instead having your character on a "server shard" because of past choices with only players that made those choices kinda simulates Skyrim if you get my meaning. Problem is you cannot seperate every little choice. Think of various Sc-Fi shows and the alternate universe crap, every choice creating different worlds goes out of hand fast.
 

DMK_sl

shitlord
1,600
0
Are you daft? They are single player games, course there wasn't any PvP.

TES is a series (and a setting) known for large scale conflicts between nations, factions and guilds. Having PvP the focus of the MMO is very within the spirit of the elder scrolls.

Whether or not this is a good thing is a matter of personal preference I suppose, but Frior is just doing what he knows (he's already admitted to having no imagination).
Are you daft? Frior said numerous times they are trying to attract the elder scrolls players to the game. Why the fuck would you make a game with a focus on PvP to attract players that have loved the series because of it's single player elements. Example Player Vs Enviroment. It's like trying to attract hardcore COD players to a single player hardcore RPG. There have been 5 Elder Scrolls games if I remember correctly. That's five oppurtunities to add some sort of PvP/Multiplayer. Elder Scrolls fans are screaming for MORE Elder Scrolls not something else.

I guarantee the next single player elder scrolls game will sell double the amount that the MMO does. Why? because it's elder scrolls. Not an MMO with the Elder scrolls licence so they can make a quick buck.
 

Draegan_sl

2 Minutes Hate
10,034
3
DMK is right. TES is all about PVE gameplay but the Online game (it's not an MMORPG anymore apparently) has a PVP game space that is like a million times bigger than the PVE space.

We have yet to see anything about this PVP space and what you do there. All we've seen is some official scenery footage, some random demo footage from PAX and a bunch of leaked newbie quests that looks like AOC.
 
The Elder Scrolls Lore certainly supports PvP, but the Lore was originally written around the games; the games weren't written (until now with the MMO) around the Lore. So the prevailing First-Person, Sandbox, Single-player, PvE-RPG gameplay experience is what defines Elder Scrolls.
 

Ambiturner

Ssraeszha Raider
16,153
19,739
I see where Sakkath is coming from. PVE implies joining up with others, which isn't a part of Elder Scrolls anymore than PVP is.

What really makes Elder Scrolls what it is are the exact things that make it unfit to be an MMO. A few people joining your game like Borderlands, maybe, but you can't have thousands of people actually make meaningful decisions.
 

DMK_sl

shitlord
1,600
0
The only way elder scrolls would succeed as a PVP game would to create it from the ground up to be one and I think you'd find it's player base would mostly be "MMO players" and not "elder scroll players."
 

Bondurant

Ahn'Qiraj Raider
3,877
4,825
The megaserver feature is quite confusing, it feels a lot like Guild Wars 2 server infrastructure. Does anyone got a clear view about that ?