/\/\ And there is that as well. And the only difference between people being pissed off at Gold Farmers and ANet, is that Anet now has a way to realize the revenue. Meaning, it's the
same thingfrom an ethical stand point. They brought the gold farming in house and added a layer of complexity to disguise the same thing that everyone here has been bitching about happening for the last 10 years.
What a load of shit. With how slowly they've released the Ascended gear and the numerous ways
I don't care how many "numerous" ways they give you a chance to get it. You can buy it and bypass all progression!
Holy fucking slippery slope. Just because I disguise the living shit out of a Pay to Win shop, take stats off something, or try another one trick pony to avoid a stigma of P2W, it still doesn't negate the fact that in this instance this is 1) Sought after. 2) Can either be acquired in the game through a tremendous grind, or just simply purchased.
Why even fucking play the game? Why go through the challenges of the content? (They fucked up there too because it isn't a challenge, it's a grind)
This is a huge middle ground that publishers are just waiting to capitalize on. How to find a middle ground between cosmetic items and not crossing a boundary where you give a player an advantage. In my eyes, this is even worse. What is the point of acquiring items and sought after things in the game, regardless of item strength, when you can just log in and purchase it? And if you are using sought after cosmetic items as your end game carrot, you shouldn't be able to purchase them either. Because regardless of stats, that's what people are playing for.
Here is what happened:
"Hey guys... Public perception is that it's pay to win if we offer a statistical advantage to gear offered via a cash shop"
"Ok let's just take off the stats and still have the gear itself sought after - they should be dumb enough to fall for that one"
"Nice spin! Jeff Hickman sure does know how to make a recommendation!"