The Elder Scrolls Online

Furry

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The last two are the most important.

So just so I understand... When looking at the following:

http://wiki.guildwars2.com/wiki/Ascended_equipment

None of the components of that are craftable or more easily obtained outside of progression/grinding/farming?
Stop shitting on a game you obviously dont even play or understand.

GW2 is a lot of things, but its definitely not pay to win.
 

Utnayan

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Have you played GW2 to 80 Utnayan?
I have played an Engineer to roughly 45 before the game imbalances, WvWvW time frame garbage, and overall retardation of the game set in and I realized I was duped yet again with more ridiculous PR messaging.

Lots of ArenaNet fanboys up in here. Without due cause. They made a shit game that had some overblown features with regards to world design which was supposed to have more impact on dynamic events than it did, and from what I have seen, their latest patches and content adds to the game are just as bad. And yes the grind exists, and yes you can bypass some of that via the cash shop. If some of you are too fucking blind to see how it was layered, you either work for them or are completely fucking inept.
 

Grim1

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I'm curious UT, in what way do you win if you give GW2's cash shop money? The only thing I ever spent cash on was an extra character slot at release. Ever since then I have converted my extra gold into gems and bought extra bank space. If there is an item in the cash shop I should be getting so I can win, please let me know of it.
 

mkopec

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Ut has not played any mmorpg to cap since SWTOR, which he tore apart, just like this game, but kept on playing for a good year or two. lol.
 

Draegan_sl

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I have played an Engineer to roughly 45 before the game imbalances, WvWvW time frame garbage, and overall retardation of the game set in and I realized I was duped yet again with more ridiculous PR messaging.

Lots of ArenaNet fanboys up in here. Without due cause. They made a shit game that had some overblown features with regards to world design which was supposed to have more impact on dynamic events than it did, and from what I have seen, their latest patches and content adds to the game are just as bad. And yes the grind exists, and yes you can bypass some of that via the cash shop. If some of you are too fucking blind to see how it was layered, you either work for them or are completely fucking inept.
All I have to say is your whole argument about GW2 is pretty stupid. And you look stupid saying it. GW2 is a good game, worth the box cost in my opinion.
 

Utnayan

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All I have to say is your whole argument about GW2 is pretty stupid. And you look stupid saying it. GW2 is a good game, worth the box cost in my opinion.
I am not saying it wasn't worth the box cost, which is not saying much today anyway considering the absolute shit that is coming out in this genre. I thought Bioshock Infinite was WELL WORTH the box cost and lasted me 13 hours.

The game launched with ridiculous bugs, the market didn't even function for what, the first 2-3 weeks? WvWvW was completely time stamped without regard for regions (or the foresight in design to see that should have been a problem) and the queue system was an absolute broken mess where people would zone 2-3 times and for some reason that would bump them to the top of the queue and in the game after queing for 5 minutes, when another guildie would be in the same queue for an hour) - Don't even get me started on how to be "Skilled" in WvWvW. Which amounted to "/shout "WHERE IS THE ZERG AT!?" and tagging along.

Gameplay and specialized combat were fun for the first 30 or so levels because it was fun going around the world and spawning events or just showing up into one while switching out different play styles, but regardless, those events got old pretty quick when it was the same static shit we have seen on timers in other MMORPGs without any trees of repercussion they said existed (It branched off one time from what I saw with minimal impact on the world) But hey, jumping puzzles were added into the MMORPG gaming system, so... Since we have been doing those in other genres since 1978, this mechanic is now different because.... it's in an MMORPG.

It was fun because it was new. (Fresh coat of paint syndrome) Overhyped. And now it is just an abortion with 3 hands in the pockets of gamers under layered cash shop mechanics.

Cheers to Nexon.

(I was also shown why subscription revenue and the threat of it leaving will cause companies to react faster to fix their shit... Here, they didn't give a rip. They already had their 2 million units sold 2 weeks after launch.)
 

Draegan_sl

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Still wrong.
The game launched with some issues if you were on one of the super over crowded servers. If you were on some of the smaller servers, you had no problems. The market was down on and off for a while which was a pain in the ass. But I didn't care about that much, but your mileage may vary.

Even on populated servers, the only queues you sat through were for WvW which was a pretty shitty part of the game. It was always poorly designed.

I enjoyed the play through to 80. I played many classes to 30-40. The combat itself saved my boredom from random events that were repetitive.

However your insistence on a layered cash shop is down right retarded. Your whole argument prior to that statement has some merit. I mean it wasn't that much of a big deal and it was fixed pretty quickly. But the cash shop? That shit was so un-intrusive it was ridiculous. Outside of inventory and bank slots you really didn't need because you could teleport instantly anywhere, the cash shop has almost nothing in it of value.

I have no idea what you're thinking, and for someone who is usually right under a skreed of vitriol, you sound like a fucking dumbfuck right now.
 

Utnayan

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Still wrong.

I have no idea what you're thinking, and for someone who is usually right under a skreed of vitriol, you sound like a fucking dumbfuck right now.
No, I would say you are sounding like a dumbfuck for defending this company.

We all played through the issues, and looking at them through rose tinted colored glasses doesn't fix that they were slow to react to almost all of them over the course of the game post launch, and the staple of the game for a lot of folks was WvW regardless of if it was for you or not. Shit, that's why a Tuco had so many followers joining his guild in the first place. It's why I and many many others played. When dynamic events got old after 25 levels. I remember when dynamic events were being louded in the gamescape to Peter Molyneux type levels wondering how they were planning on having all those design trees arc across the world for starters, but anyone ever seeing the results of any negative impacts of those trees because the events would * always * be completed anyway.

And as far as the cash shop, can you level your character through it? Let's see if you know the answer to this question. (Yes you can, and that's fucking a broken model and no I am not talking about XP Pots)

But wait, that doesn't matter right because it has no impact on your playing the game. The same way it never had an impact on it when everyone would be bitching about 5 dollar Sally over there just bought a +56 sword that took them 4 weeks to get and it wasn't fair and Sally just did it with the swipe of a credit card in a PvE game yet somehow this all changes because the grind turned to cosmetic items and leveling is now worthless in GW2? Is that it?
 

Furry

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You don't like gw2, we get it. Does that make it a bad game? No. Try playing gw2. Its immensely popular still and theres still ques to get into pvp and overflow happening on maps.

The main argument you seem to be making is that its somehow bad to be easy to get levels. In gw2 you can level entirely via sitting in LA and raising crafting. If you buy the materials and max every crafting you'll have level 80 without doing anything in less than a day. It doesn't require cash shop, and more importantly, LEVELS ARE NOT IMPORTANT in gw2. They don't represent end game, getting level 80 is nothing special. If you really want level 80 in gw2, you can make a new character and then press a button to become level 80. There are multiple areas which automatically boost everyone's level to 80, including pvp. The grind and world are simply a formality tacked on to the game.

Arguing that its somehow bad for people to bypass this grind in a game that was mostly designed around this grind not being important or not existing is entirely baffling. Getting levels in gw2 is of 0 consequence. I could get into further details of why your complaint about the cash shop in gw2 for this reason is so incredibly stupid, but you obviously only care about make your point, not reason.

If you dont like gw2, fine, but at least use valid reasons to make your argument. The pay to win one is absolutely ridiculous to anyone that actually plays the game.
 

Mr Creed

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Actually GW2 has a ton of issues, and Utnayan is right in most regards. It could have been alot more if they had kept their goals in mind, but they chose to switch over to maxing revenue after the hype train rolled into station. I only disagree with his P2W opinion, and that pointlessly so because it's a matter of personal opinion. I Draw the line for P2W at significant stats/loot advantages or gameplay-relevant items you *only* get through real money. I have no issue with trading money for time as long as its reasonable (xp pots and the like). He draws it at buying gold within the game or buying cosmetic items. So he's got a tighter view on P2W then I have, that's fine. Until the last page or so I also considered this a debate but it seems to slide off into mudslinging.

To shove it even further off-topic, how do you view EVE regarding this topic, Utnayan?
 

Kirun

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Ut is completely off his rocker on the P2W issue, because his argument for why it sucks can be translated into"everygame is P2W, when you break it down enough". However, he's pretty much 100% spot-on about the rest of it. GW2 was overhyped as fuck. What was billed as the "spiritual" successor to DAoC's RvR combat, ended up being a zerg fest, with absolutely 0 meaning, reward, and reason.
 

Zhaun_sl

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I am a fan of Utnayan and support a lot of his rantings, but have to draw the line at attacking Guild Wars 2! I disagree sir!
 

Utnayan

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Umm, why are we bitching about GW2 in the TESO thread again?
Because we can't bitch about TESO anymore yet until someone leaks another video we can make fun of.

Furry, I want you to do me a favor. Log in, create a new character without handing that character anything from other alternates/mains you may have. Then, I want you to level to 80 using the crafting system without using the cash shop. Then, I want you to see how others use the cash shop and can level to 80 in a much faster period of time. * That * is why it is a broken system, when you can use the cash shop to level a character to 80. (Whether it means anything or not isn't the point - because then what the hell is the point of making a progression style MMORPG then?) unless, of course, to remove the cash shop stigma they just went ahead and removed anything of meaning as well so no one had anything to bitch about. It still doesn't make it any better.

To shove it even further off-topic, how do you view EVE regarding this topic, Utnayan?
Are you referring to the ability to have Plex/ISK purchase game time for the account? Or Dust 514 with it's cash shop for items in the ground war expansion on the PS3?
 

Furry

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(Whether it means anything or not isn't the point - because then what the hell is the point of making a progression style MMORPG then?)

Are you referring to the ability to have Plex/ISK purchase game time for the account? Or Dust 514 with it's cash shop for items in the ground war expansion on the PS3?
Hes referring to the ability to just straight up buy characters, and how its completely within the rules, and an accepted part of the game by the community.

Additionally about gw2. How much more clear can I be on the fact that gw2 is not a standard progression based mmo. Comparing it to level based mmos is wrong, and completely invalid. Getting extra levels provides next to no progression over someone who just plays, and continually making this assertion shows that you simply dont understand what gw2 is. The best weapons in the game in gw2, stuff that sells for 800$ worth of gold on the auction house is functionally equivalent to a weapon that also sells for the equivalent of 1$ that anyone could easily farm even at low level in short time. The only difference is looks. To use and get good items, you have to play the game, and the majority of rewards come through progression in the game, with levels having no influence. This progression can only be done by playing, and getting level 80 would actually set you behind someone who simply went out and started doing stuff and was still level only level 15. I don't like senseless forum arguments, so I'll allow you to assert the same thing again without rebuttal.

For the other people who have reasons they don't like gw2, fair enough. I don't like the pvp in gw2 at all, so I can understand. The game is different from most mmos in a lot of ways, and everyone has their own preferences and play styles. I still find it enjoyable as a way to spend some time consistently, especially since its not a high commitment game, and I find a lot of the mini games (Southsun Survival especially) to be very enjoyable, but at the same time could understand why there are people who wouldn't like the play style. That said-there's a big difference between hating on the mechanics of a game compared to hating on something that doesn't even exist in a game.
 

Utnayan

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Hes referring to the ability to just straight up buy characters, and how its completely within the rules, and an accepted part of the game by the community.

Additionally about gw2. How much more clear can I be on the fact that gw2 is not a standard progression based mmo
Really. So when I want to go through the leveling areas I can just hop from a zone designed for my level 5 to a 45-55 area then? That's new. Because while I could scale down in levels to make sure farming areas weren't trivial (Have to make sure people go to the shop!), I certainly wasn't able to go anywhere I wanted without going through the beaten leveling path area to area. I also would have problemsprogressingthrough the main story line. WvWvW wasn't effected as it just scaled everyone to 80 with boosts. But this was a complete Zerg fest.

I'll give you that. If you want to log in and do absolutely fucking nothing or do some of those jumping puzzles, you could download a Super Mario 2 ROM, an emulator, and get the same enjoyment/achievement or find this game on sale somewhere and feel the same sense of accomplishment/challenge.

Maybe the problem is all these developers thinking they should just take out the soul of the entire world and design to begin with. Erasing all purpose of even being in the game via a persistent world in the first place. MMORPG's designed around Call of Duty casual play are meaningless. They may as well just save the money and go with a few dedicated servers and some mods.

Anyway, is there a new term given to progression that I didn't hear about? Like when SWTOR gave instances the name "Flashpoint"?
 

an accordion_sl

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I have played an Engineer to roughly 45 before the game imbalances, WvWvW time frame garbage, and overall retardation of the game set in and I realized I was duped yet again with more ridiculous PR messaging.

Lots of ArenaNet fanboys up in here. Without due cause. They made a shit game that had some overblown features with regards to world design which was supposed to have more impact on dynamic events than it did, and from what I have seen, their latest patches and content adds to the game are just as bad. And yes the grind exists, and yes you can bypass some of that via the cash shop. If some of you are too fucking blind to see how it was layered, you either work for them or are completely fucking inept.
GW2 is one of the few MMO's I bought because it seemed like it'd be better than the other shit that's out there.

There is no *winning* from using real life money to purchase cosmetic items. At this point it just seems like you're far too deep into this argument to admit you might have been wrong on something.
 

Utnayan

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GW2 is one of the few MMO's I bought because it seemed like it'd be better than the other shit that's out there.

There is no *winning* from using real life money to purchase cosmetic items. At this point it just seems like you're far too deep into this argument to admit you might have been wrong on something.
That isn't it at all. My opinion is that any pay to win system is going to be 1) Very subjective. 2) In my view, if you can level from an internal cash shop to bypass A) Player interactions. B) Earning in game currency to advance from min to max level cap in a fucking day. C) Bypass adventuring content -- it's the same damn thing as as a pay shop. Why the hell even play the thing? Watch your random number go up for no reason? Live in the world? Why? The world has no tangible meaning to it. Fight the war? Besides it being a Zerg-a-Thon, it's an an empty fucking meaningless light switch call of duty countdown match that starts and stops like a battle of capture the flag without internal rewards structures to support intangible fighting, or to support persistent worlds andreasonsin the game to fight for your side.

It's ridiculous that the casual free to play system has bucked the MMORPG genre so much that the only way people think they will have a successful game now is making instanced servers with 1-2 hour play sessions and instant gratification. If I wanted that I would play Call of Duty. Not what is supposed to be a persistent world building game with real life similarities and economies of scale.