/facepalm.Can't really elaborate. The end resultis that it feels very different. Hopefully can share more soon.
]
/facepalm.Can't really elaborate. The end resultis that it feels very different. Hopefully can share more soon.
]
Look, I'm not trying to be a jerk. I just feel like I've already said too much. /ignore me if you want./facepalm.
Yeah it's getting too cold too quickly here.It's going to be 36 degrees tonight![]()
If you're gonna give the guy a hard time at least do it for valid reasons. Not breaking NDA isn't one of those reasons./facepalm.
I don't deny them, au contraire mon ami, I love(d) them. I just stated that nobody made a hard 5 or 6 ppl content as endgame because they never tried hard enough to make it work. Just make room smaller? Not perfect but it's a start. If you consider for example LK dungeons that were added after the ugly tournament, Pit of Saron and the other two, those were not totally trivial the first few times (overgearing need not apply) and they had interesting mechanics, ring of undead adds with melee+caster mobs, Arthas chasing you up that slope while you were swarmed by adds, etc.Miele, you forgot a number of interesting mechanics from WoW that Do increase in difficulty dependent upon the number of players in the raid, maybe you didn't play as a DPS class, so you never noticed them? Many strategies relied on tanks/healers ignoring them or positioning so that tanks and healers don't have to move as much.
Examples: Baron bomb from molten core, "deposit a player on a platform" ala the first boss in TBC, player creates wall of flame ala the dragon in sun well or the gong boss in Cata, players spread beneficial dot ala lich king, players spread negative debuffs on a timer like the mad dr in ICC or fire at brutallus, basic clump and spread mechanics, starting with meteor in AQ. Chain lightning starting with c'thun, but combined with void zones/rotating tornados like the wind boss in Cata. I'd argue that each and every single encounter I named was more interesting in its 40 or 25 person version than its smaller group equivalent having done both.
Sorry formatting, cell phone typing.
Me /facepalming is giving someone a hard time? You can believe him all you want. I on the other hand am pretty sure ESO and GW 2 end game is exactly the same.Yeah it's getting too cold too quickly here.![]()
If you're gonna give the guy a hard time at least do it for valid reasons. Not breaking NDA isn't one of those reasons.
Yes you are right. GW2 was miles beyond it. Considering you could actually press buttons and have some semblance of response. Nice reply to my developer PM (crickets). Kind of ironic since he is working for the company and gives more information in a single PM. I understand why you can't because your writing and access to interviews will be destroyed, but at least I am telling the truth. With that said, I have had 4 people now, 2 working onthis, 2 are now not, telling me the same exact thing. This is coming directly from the people working on it. You, on the other hand, with that one remark above, damn near sounded like Curt Schilling defending his MMORPG before his company tanked. (I know you are not him ... just sounded like that while reading)I'll say this: based on beta, not even close.
I think your idea of how invested I am in this is way outta whack. If the game is as bad as you say it is, I'll wonder what they did to ruin the game between now and April, and I'll write you a public love letter, extolling your virtues. Then I'll move on to waiting for Pathfinder or something.Yes you are right. GW2 was miles beyond it. Considering you could actually press buttons and have some semblance of response. Nice reply to my developer PM (crickets). Kind of ironic since he is working for the company and gives more information in a single PM. I understand why you can't because your writing and access to interviews will be destroyed, but at least I am telling the truth. With that said, I have had 4 people now, 2 working onthis, 2 are now not, telling me the same exact thing. This is coming directly from the people working on it. You, on the other hand, with that one remark above, damn near sounded like Curt Schilling defending his MMORPG before his company tanked. (I know you are not him ... just sounded like that while reading)
Hope you enjoyed your wine, and I hope to God you have about 50 more cases of it in April when this thing launches and your inroads get shit canned with ZO management. You'll need it when you name your next handle and go to promote Rich Vogel's Fallout Online.
So you are agreeing with me it is as bad as I say it is, and you are banking on the fact that they fix it between now and April. Correct?I think your idea of how invested I am in this is way outta whack. If the game is as bad as you say it is, I'll wonder what they did to ruin the game between now and April
Well, that would be 4 disgruntled employees then, and 18 disgruntled beta testers. 5 of them post here. 3 of the developers post here. (A lot of ZO employees read this forum)He sounds like a disgruntled employee that doesn't like design decisions the management are making.
I never said that. I said that a solid 80% of the assets and resources are at Paul Sage's disposal, who is still polishing 1-20. 20-50 is suffering huge right now, and PvP speaks for itself. This leaves very little time to try and match the GCD/Animation response times, balance PvP along with classes and traits/talents/abilities, and encounter design. (If combat responsiveness gets a pass at all because from an engine perspective, it cannot be fixed. Only tweaked.) The best result will be SWTOR, which still suffers a ton from this. 30+ content doesn't exist. 20-30 is in internal. World building is taking off thanks to collaboration design of Hero, but most assets are still tied up with low level circle jerks.If you really think they are only going to have level 1 to 20 content when they ship, you're out to lunch.
You haven't seen it because you are not playing an internal build with all the talent / ability bloat where you do more than just tab target and shoot fireballs.About this ability lag you keep mentioning, I haven't seen it. How current are your pm leaks?
These guys rant to me all the time. They like seeing real information get out there. It's probably very therapeutic for them. I dunno... Ask Denault how he felt 4 years ago. They, unlike some at ZO, have a conscience when it comes to the outright spin doctoring going on right now and feel the need to speak up. They obviously won't do it themselves because of a fear of being blackballed in the industry. They know I won't rat on them, and it's there are enough skeptics out there that think I am insane that they feel safeI'm trying to put myself into your "dev leaker's" shoes and I can't imagine I would deal with my product's problems by leaking rants to a guy on a forum. I guess it could happen...
The last three builds haven't done anything to address this. Just like the last build 6 months ago did nothing to pass animations which they told the gaming public they did.So Ut, just to be sure, you have not played a recent build, right?
Huh? No, I'm saying that in my opinion and many many others' - it is not a "steaming pile of shit," so if it turns out to be as you have predicted a "trainwreck" or a "steaming pile of shit" I'll have to wonder what they did between now and April to ruin it.So you are agreeing with me it is as bad as I say it is, and you are banking on the fact that they fix it between now and April. Correct?
Assuming you're telling the truth, and that the people sending you PMs are legit. If that's the case, it still leaves hundreds of employees who aren't leaking disgruntled rants to you. And tens of thousands of beta testers.Well, that would be 4 disgruntled employees then, and 18 disgruntled beta testers. 5 of them post here. 3 of the developers post here. (A lot of ZO employees read this forum)
Interesting since they are still maintaining that they aren't using Hero Engine. I guess I just don't get it with regard to GCD/Animation problems - I recently spent a bit of time in SWTOR and even that admittedly mediocre game seemed fine to me with this regard. Not sure what you are talking about, or it must be something rather subtle.I never said that. I said that a solid 80% of the assets and resources are at Paul Sage's disposal, who is still polishing 1-20. 20-50 is suffering huge right now, and PvP speaks for itself. This leaves very little time to try and match the GCD/Animation response times, balance PvP along with classes and traits/talents/abilities, and encounter design. (If combat responsiveness gets a pass at all because from an engine perspective, it cannot be fixed. Only tweaked.) The best result will be SWTOR, which still suffers a ton from this. 30+ content doesn't exist. 20-30 is in internal. World building is taking off thanks to collaboration design of Hero, but most assets are still tied up with low level circle jerks.
Doesn't really make sense. I'll not elaborate at this time.You haven't seen it because you are not playing an internal build with all the talent / ability bloat where you do more than just tab target and shoot fireballs.
Still seems sketchy - so if I made an alt account right now and sent you a PM that I was "an angry ZOS dev" and told you about how Matt Firor routinely eats my lunch out of the fridge and Paul Sage makes me rewrite my code all the time, you'd be like, "Bingo! 5th Dev PM!" ?? Or do you know these guys outside of the PMs?These guys rant to me all the time. They like seeing real information get out there. It's probably very therapeutic for them. I dunno... Ask Denault how he felt 4 years ago. They, unlike some at ZO, have a conscience when it comes to the outright spin doctoring going on right now and feel the need to speak up. They obviously won't do it themselves because of a fear of being blackballed in the industry. They know I won't rat on them, and it's there are enough skeptics out there that think I am insane that they feel safe![]()
I mean, have you played this game?The last three builds haven't done anything to address this. Just like the last build 6 months ago did nothing to pass animations which they told the gaming public they did.
Which build? Internal, closed Friends and family/press beta, or weekend public invite beta?
Okay, I'm starting to feel like I'm being trolled. It's like a circular argument. I think I've figured you out, though, Ut. You've heard some rumors from early testers and maybe had a disgruntled ex-employee friend send you a PM and now you are making some massive conjectures.lot's more ranting
The jig is up!What if we are all getting trolled with UT and Blackwulf being the same poster ? Has anyone ever seen them in the same room together ?
Anyone who played SWTOR and literally any other MMO ever made knows exactly what Ut has been talking about when it comes to the hero engine and the awful animation/GCD syncing issues (that they still have not fixed in SWTOR.)You are wrong on many counts, but the little assertions you make are what really shred your credibility: trying to assert what levels have been available in betas, trying to assert that it must be the hero engine, trying to assert that you have any clue what combat feels like, trying to assert that you know what the AvA is like. It makes all of your other statements lose credibility when anyone who actually does have a clue sees how patently wrong you are.
I have no ties to either party but to be fair, ZOhasmaintained that the game does not use the Hero Engine/will not use it in ESO's final iteration. The game has its issues but of all things to argue about this is rather silly. All we really have is one guy arguing that it justhasto be the Hero Engine (with no solid proof) and another guy saying, "Nuh uh."Go peddle your shit somewhere else, maybe try somewhere they aren't so informed.
When I said it has to be the hero engine I said that in meaning of they have no other choice. They got so far behind they need the world building tools to make 75% of the world in less than six months. Hero allows for very fast content creation. They use the same graphical landscape defaults. Christ just compare the screenshots of TOR and teso. Either way it doesn't even matter. Bioware's aborted attempt at reengineering an alpha engine in 2009 has no bearing on how teso will run. They have made good system improvements. The problem is the native animation lock with the gcd. It isn't fixable.I have no ties to either party but to be fair, ZOhasmaintained that the game does not use the Hero Engine/will not use it in ESO's final iteration. The game has its issues but of all things to argue about this is rather silly. All we really have is one guy arguing that it justhasto be the Hero Engine (with no solid proof) and another guy saying, "Nuh uh."
So I'm not really seeing where the "informed" part is coming from, but it's all really a moot point.
Oh, good, you had the balls to post an opinion rather than just neg rep me from the shadows! Dude, I played SWTOR quite a bit. I had 30 fucking abilities on different timers that I would be hand cramped to use on a normal keyboard, so I mapped them to macros on my G13. I ran around the warzones and hit my 4 button rotation that fired all my abilities that were off timer. I don't know what I was supposed to be seeing with animation hitches, but that was the least of my concerns. I guess we just look at different things when we play - I was watching health bars, enemy attack animations, ground targets, and basically running around hitting interrupts and what little CC I had. Animation hitches? The whole fucking fight was a giant ball of explosions and people hopping all over the place. I mean it was fun for a few months, but it got kinda old doing the same warzones over and over.Anyone who played SWTOR and literally any other MMO ever made knows exactly what Ut has been talking about when it comes to the hero engine and the awful animation/GCD syncing issues (that they still have not fixed in SWTOR.)
Go peddle your shit somewhere else, maybe try somewhere they aren't so informed.