The Elder Scrolls Online

Draegan_sl

2 Minutes Hate
10,034
3
As long as these games have points that can "flip" in a matter of minutes then they will fail. GW2 was stupid because all you did was run a zerg around the map putting out fires as they popped up. Then if you out zerged them, take a central point and take the map.

Flipping a point needs to be a long drawn out process and I don't know how you do that in a game where most people aren't playing for more than an hour or two.
 

RobXIII

Urinal Cake Consumption King
<Gold Donor>
3,990
2,529
The thing that got me to stop logging into RIFT was Conquest. At first I thought it was the ridiculous 'reverse grind' where you'd lose 10% of your points if you did not play that day. That was a big factor sure, but come to think of it the zerg vs zerg thing was horribly boring. The whole system sucked.
 

Antarius

Lord Nagafen Raider
1,828
15
I personally hate large-scale anything. Whether it's PvP or PvE.
The more players you have past a certain number; the less fun it is to play. It will be too chaotic to make any sense especially if the game is also designed for PvE group/solo content.

15 years ago, big scale battles were something we dreamed about. I've seen it in PvE in EverQuest and PvP wise in Lineage 2 and I really think it's not something to get the attention of players anymore. It doesn't have that "buzz" because it's nothing new anymore and in practice I highly doubt it would work unless severely controlled (BGs/instance)

I think, and this is my personal opinion, the game should focus on smaller groups of people (whether for PvE or PvP).
You're what's wrong with this genre...

10 people is not "massively multiplayer".
 

Melicant

Bronze Baronet of the Realm
1,595
7,207
I had fun in daoc because the zone was big enough to avoid the zerg. It was fun to prey on zerg stragglers too.
This. Even with a zerg, sieging a keep took a while. Defending was fun even if we knew the keep was eventually going to be lost. While attacking or defending I was always able to find small skirmishes while patrolling the side doors and routes between the keep and available port points. As Draegan stated, unless they have keeps or something to attack that slow a zerg down considerably and give defenders time to set up defenses, I just don't see the game working. I'm totally fine with zergs as long as there are things in place that don't always reward numbers and slow the zerg down (for example only allowing one ram on the keep doors).
 

Bruman

Golden Squire
1,154
0
While it's debatable each time there is a videogame genre discussion around, I'd say you might have struggle finding for roleplaying elements in Call of Duty.
I'll take a stab. If you compare CoD to PVP especially, it's pretty easy. I don't play much CoD/BF online, but I know they usually these days have progression, just like MMORPGs. You're playing in an instanced map in both, with set teams on each side. You're "roleplaying" a soldier just as much as you're roleplaying a magic flinger.

I don't think there's much value in such a comparison though - just more of the "is it worth trying to turn a MMORPG into an eSport or not" argument. I think it does show that a lot of the potential of the genre is completely missed by most AAA MMOs (but it usually makes a fun game, just not a compelling persistent world).
 

Bondurant

Ahn'Qiraj Raider
3,877
4,826
I'll take a stab. If you compare CoD to PVP especially, it's pretty easy. I don't play much CoD/BF online, but I know they usually these days have progression, just like MMORPGs. You're playing in an instanced map in both, with set teams on each side. You're "roleplaying" a soldier just as much as you're roleplaying a magic flinger.

I don't think there's much value in such a comparison though - just more of the "is it worth trying to turn a MMORPG into an eSport or not" argument. I think it does show that a lot of the potential of the genre is completely missed by most AAA MMOs (but it usually makes a fun game, just not a compelling persistent world).
I agree with you, that's why nowadays most online games can be labelled as "MMORPG". The word, as coined by Garriott for UO if I remember correctly, doesn't really define a genre anymore in 2013, in my opinion.
 

Quaid

Trump's Staff
11,859
8,265
I agree with you, that's why nowadays most online games can be labelled as "MMORPG". The word, as coined by Garriott for UO if I remember correctly, doesn't really define a genre anymore in 2013, in my opinion.
I think you are forgetting the RPG part of the acronym. COD is not an RPG at all.
 

Draegan_sl

2 Minutes Hate
10,034
3
Which would be a lot of fun and make for a better game.

Friendly fire (and griefing in general) force communities to develop in ways that we haven't seen in a long time in mmo's. Suddenly, your friend list and guild become much more important, while spies have real value. Drama is reintroduced and fun is had for all... except the casual pussies of course.

Fuck casual pussies... and leave them behind. Sorry Draegan, that means you too.
I was referring to his scenario that didn't have friendly fire on, that would be grief city. But thanks for being a dumbshit as usually old man.
 

Grim1

Ahn'Qiraj Raider
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I was referring to his scenario that didn't have friendly fire on, that would be grief city. But thanks for being a dumbshit as usually old man.
Lol, hit a nerve again I see. It's ok, we all know you love being the casual P. And I know what you were referring to. I was just telling you that the fear of griefing that you share with all of the other casuals is one of the big reasons why most modern mmos suck.
 

Draegan_sl

2 Minutes Hate
10,034
3
Dude, the "I see I hit a nerve" retort is so over played. It's like level 1 trolling, don't try so hard next time. Let it flow through you.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
Heheh... you're too easy. And it wasn't even a troll. You're just so oversensitive that even a slight breeze puts you into full defense mode.

My premise still stands though. Griefing = Good, Casuals suck.
 

popsicledeath

Potato del Grande
7,547
11,831
Personally, I'd rather play in a 200vs200 battleground than a 10vs10 one.
I'd rather play in an open world where it's 10 v 10 unless 200 people decide to show up, and are allowed, and then you either match the other sides numbers/skillz or you fuck off. Any pvp that is so regimented as to be in a battleground or specific pvp area sucks, no matter the numbers. pvp should be what happens when you don't want to give up what another player wants. It should always be something you log in to, not zone in to or queue for.

Not that I think TESO or any other upcoming title will have decent pvp. Just more glorified dueling where everyone gets orange slices and Caprison after one team gets more points than the other but nobody really loses.
 

Antarius

Lord Nagafen Raider
1,828
15
I think you are forgetting the RPG part of the acronym. COD is not an RPG at all.
Ummm... You play through a "campaign" which is a series of "adventures" while you play a "role", generally speaking you can play through this campaign with other players. There is a storyline and various quests you have to complete to advance the story.

The game has several different "classes" with unique traits unique to that class as well as perks available to all classes. IE: some classes specialize in upclose combat, others from long range. Some focus on defense, others stealth or offense.

There is a leveling system with various reward bonuses based upon performance, such as killing large numbers enemies in a short period of time.

Throughout the campaign there will be scattered bosses, usually much bigger and requiring many hits.

Please explain to me ONE thing that excludes Call of Duty from being a "role playing game"

I'd consider CoD more of an RPG than say... Orcs must die

Seriously... there is a lot of genre bending at this point... Our "MMOs" feature smaller-scale combat and more "actiony" than some of our "FPS"