I hate TM, but blackrock stuff was fun as fuckTarren mills wars were boring as fuck, camping blackrock was ok during primetime to catch the raiders, that was about it really. It had honor system at launch though iirc? Or maybe that was added right after but before BGs, since I remember people grinding to rank14 before BGs were released. Definitely not a great pvp experience compared to older pvp games, in fact I'd say the novelty of BGs, the lack of cross server queues and the ability to queue as groups made that the better part of wow's pvp until arenas. The novelty faded fairly quickly though and overall wow was just not a very good pvp games. Silithus wars during the AQ gates opening was the last time I had fun doing pvp in wow I think, and that only lasted for like a week.
did you not raid towns/cities too? Deep run tram. Grom gol. Undercity. Duskwood/westfall was good too. all of STV was a battleground at all times.Tarren mills wars were boring as fuck, camping blackrock was ok during primetime to catch the raiders, that was about it really. It had honor system at launch though iirc? Or maybe that was added right after but before BGs, since I remember people grinding to rank14 before BGs were released. Definitely not a great pvp experience compared to older pvp games, in fact I'd say the novelty of BGs, the lack of cross server queues and the ability to queue as groups made that the better part of wow's pvp until arenas. The novelty faded fairly quickly though and overall wow was just not a very good pvp games. Silithus wars during the AQ gates opening was the last time I had fun doing pvp in wow I think, and that only lasted for like a week.
Thats when i stopped playing WoW, june 2005 i think it was. The PVP was fun, a 27 priest could support other players to take down a 52 hunter, the open world was fun, the raiding of cities was fun. Then BG patch hit and world emptied.did you not raid towns/cities too? Deep run tram. Grom gol. Undercity. Duskwood/westfall was good too. all of STV was a battleground at all times.
Wow's contested/uncontested system was pretty good. The layout for graveyards in most cases good, to promote travel to attack.
player tracking on the map was hunter only. And just dots with humanoid tracking iirc.
yeah, the Honor system was shortly before BG's. it also killed world pvp as they implemented honor loss on low level npc kill. A huge mistake. as it shut down world pvp at the risk of accidentally killing one. town takeovers stopped dead.
I also have mentioned I think Azurgoes was an amazing world pvp objective. kazzak, and emerald dragons were very much less so, as they were more raid killers themselves. Which made pvp, just cheese.
I'm not saying it was perfect. I'm saying it was pretty good, especially as a start in a new, widely accepted game (even then). It was a ton better than the shit it became. It was even better than the shit in later games. All because devs trying to implement pvp systems makes it into something other than what I consider worthwhile pvp. You talk about vanilla WoW as if there was no ramifications and it was pointless, but compared to the 'systems' we've gotten since....?The world was extremely fragmented and levels were a huge issue early on(and later), you simply couldn't land a spell on anyone that was 6+levels higher cause it used the same hit formula as mobs. There were only a few areas where you would encounter anyone while leveling(STV for example). Didn't help I guess that I leveled faster than most since I had played beta, so there weren't too many people in the areas I was in. There was also no penalty for death or way to deny the guy you just killed from coming back a minute later at full health, which made pvping while leveling a chore if you actually wanted to level and pointless as shit if you wanted to pvp. No zone control, no item loss, no xp loss, no long run back, it was fairly shit, just graveyard rush. Add to that the many imbalances of wow classes pre pvp trinket(rogue stunlocks, AP pom pyro mage, aimed shot+multishot instant killing anyone if either crit, mortal strike with pre normalized arcanite reaper etc).
It really wasn't good pvp. It was better than some other stuff, including later wow, but it was far from being something you should aim for in terms of pvp.
If I want PVP I'll play a shooter, MOBA, or game designed for PVP. What you describe above sounds more like griefing.PVP is supposed to be about killing someone , in the open world unannounced, because you want to kill them. Thus the PVE world now has constant unscripted danger you cannot control.
Because it's fun. And maybe you get to take something of theirs , even better..
Great post! PvP should add an element of danger and test your skills. Nothing tests the skills of a high level character who camps lowbies. There is no sense of danger to either party since everyone knows the conclusion in short order.If I want PVP I'll play a shooter, MOBA, or game designed for PVP. What you describe above sounds more like griefing.
For me PVP should have a purpose or be objective based and should be combat between similar players, not random killing that chases away the normals, i.e. most of the playerbase, because it's fun for a few people.
PVP in MMOs by and large is terrible. Random ganking is meaningless and does not generally add excitement, just frustration, and also limits who will want to play the game. On the flip side, a setup like DAOC Frontiers is perfect, but generally won't appeal to the PVP types looking for Schadenfreude, which seems to be most of the FFA types.
I think PVP could be done well if a game was designed, but by and large most PVPers I see on these boards want to gank, not actually fight. Ganking especially with item loss without a good design or a way to protect your normals is really bad juju.
BG ruined pvp for WoW. Pre-BG WoW on pvp servers was awesome fun!Thats when i stopped playing WoW, june 2005 i think it was. The PVP was fun, a 27 priest could support other players to take down a 52 hunter, the open world was fun, the raiding of cities was fun. Then BG patch hit and world emptied.
You sure? Because I remember starting on a pvp server and having it actually be pretty good pvp until the battle grounds were shoved up my ass.
Wow funny discussion I kicked off there. My point was actually the same as yours. WoW didnt have a PvP system at launch (it did have pvp servers though, and they were fun). Then they came with the honor system and BGs and season points and arenas and whateverthefuck after I left. Imo all of that made pvp worse not better.Oh, I just meant, you know, having a world where you could randomly encounter the enemy as you were leveling or go hunt them where they were leveling. WoW at launch was pretty good for that. You could be on some quest or out exping and get in a fight.
It is sad that by now when we think of pvp, we think of a convoluted system of points and gear and specific zones or where a bunch of lamers zerged each other. We don't think of just having a world where you'd quest and exp and occasionally fight or have to run. To me, BGs and having to queue up for anything isn't pvp. It's a bunch of housewives taking a taebo class thinking they've kickboxed. It's a game shoving a pvp system up your ass because there isn't anything in the game world worth actually fighting over.
Because this would make sense. And the people in roles that drive top down development/control, do not have any sense.I don't understand why no recent MMOs have tried land control - it's the best way to create community, rivalries and ultimately a reason to care about PVP.
it had a pvp system. it just didnt have pvp rewards.Wow funny discussion I kicked off there. My point was actually the same as yours. WoW didnt have a PvP system at launch (it did have pvp servers though, and they were fun). Then they came with the honor system and BGs and season points and arenas and whateverthefuck after I left. Imo all of that made pvp worse not better.
Someone called all that stuff the 'pvp crutch' in the wildstar thread and that's a great description.