Did you read it? How about this quote: "There are no compromises with the technology that we?re using ? everything in the game?s engine was written for this game, with no extraneous code, features, or tools."
That quote reminds me of the devs who first said CoD: Ghosts
was on an entirely new engine, then had to backtrack to say it was on a
"significantly upgraded" engine. All the old quirks remained, and it was pretty obviously PR hype. Speaking of old quirks/bugs, I seem to remember Skyrim's
totally new "Creation" enginehaving a lot of the same exact bugs as the
old "Gamebryo" engine. I suppose it's semantics, but I feel there's an important distinction between a new engine and just heavily modifying/layering an existing one. I guess that Gameinformer site doesn't- at least they're consistent.
It's not surprising they want to distance themselves from the HeroEngine name, it does not have a good namebrand after the problems in SWTOR. The article you linked was posted about 3 weeks after
HeroEngine posted an announcement for ES:O. It's surprising to me that
ifZenimax created their own engine from the ground up without
anyHeroEngine code, they wouldn't name and promote it like SoE did with Forgelight to make sure there was no confusion. Maybe they thought it would be better to let engine talk die and not to Streisand-effect it.
Here's some skepticismdirectly from the Hero Engine guy saying the Zenimax denial was sad, comparing it to Silicon Knights v Epic Games. Interesting that both Zenimax and BioWare licensed HeroEngine when it was just in alpha.
When you "spam" some ability (the no mana ones) after 3 or 4 hits is desyncs pretty hard, leaving your character doing weird moves, like he's having a stroke or something. This kind of bug can lead to "double dipping", like launching two skills at once with flooding the ability queue. As a sorcerer I managed to make some of my storm casting abilities to double dip, almost oneshotted another sorcerer. I didn't manage to make double dip weapons skills but that group healing skill can be double dipped too.
This is probably what I saw when I used the second dual-wield skill (flurry?). It was a multi-hit skill, but I could never tell when the animation finished. Seemed like my character would swing forever, very little damage would be done and mobs were actually hurting me. I had that hard-GCD type mentality ingrained after spending some time in FFXIV, but I got frustrated so I started just spamming the button. Mobs started falling over near instantly. Didn't even seem to use much stamina, and since I was PVE'ing there was no downtime moving mob to mob because OOC regen is so high. It was really hard to tell what exactly was going on.
Save 20% on your pre-order.
Got an email from GMG earlier with 25% off. Good until Feb 3. They also had the Titanfall preorder 25% off a day or two ago.