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Vyemm Raider
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You were at the end of the game.
Ah, cool, means I didn't miss much then. To this day I still consider it one of the dumbest design decisions ever.
You were at the end of the game.
Anyone else try the World of Final Fantasy demo? I went from being mostly uninterested due to my dislike for chibi art to strongly considering pre-ordering it so I can play it on Tuesday. It's probably the only FF we'll ever see on real consoles that uses the classic ATB system, and the stacking mechanic seems pretty interesting.
World of Final Fantasy is a great game so far. My only real complaint is that the number of mirages you can carry with you seems extremely low compared to the number of them you end up capturing even in just the first few hours.
World of Final Fantasy is a great game so far. My only real complaint is that the number of mirages you can carry with you seems extremely low compared to the number of them you end up capturing even in just the first few hours.
Went ahead and picked this up after hearing the good reviews(even though the demo wasn't great) and glad I did. Been really enjoying it, not that far in but game really does hit that nostalgia feels pretty good.
I read it was too easy though, thoughts on that? I mean I don't expect like dying every 20secs or whatever but I kinda dislike when games are easy enough that you can just spam attacks through every fight the entire time and not really care about what's going on at all.
Might pick it up after I'm done with DQ7 I guess.
Yeah that's why I said not hard hard, but like for most FFs even the modern ones, there's times where there's some shithead mob types that you have to heal against or use a specific element or do something, and then some of the bosses fights do take a careful approach, with sometimes having chars die here and there(not necessarily wiping, but you have to scramble into recovery mode to rez the guy, heal him back up and shit). But some of the easier jrpgs don't have that at all. Like you can't even really have anyone die because the game's too "easy", you don't really care about anything out of the boss fights either and it's mostly like autoresolve shit.I'm still pretty early on in the game and it hasn't been hard or anything tbh. I hear there are some tougher optional arena fights/side areas though. But I mean I don't think I've ever played a FF game that I thought was genuinely hard either, again outside of optional shit that was mostly just grinding to level cap.
I really like the basic concept of WoFF, but like Vorph said, it seems really limiting. Unless some of the later mirages have a much bigger pool of skills to pull from, it doesn't seem to be all that robust with only having 2 mirages on 2 party members.
I really can't wait for FF 15 at this point. I know the posts talking about it are pretty old, but I don't think they went full retard like VIII did with the draw system. It sounds more like Magic Spells are crafted grenades, and you gather the materials out in the world and vendors and build them.