The Half-life 3 you will never play

Zaphid

Trakanon Raider
5,862
294
http://www.marclaidlaw.com/epistle-3/ (currently down)
So Marc Laidlaw, now ex-Valve writer has released his version of HL2ep3/HL3. The names were not too subtly changed, but on one hand, we get some closure, on the other hand, it seems like the Halflife universe is dead. You can't help but read a bit between the lines. Standard disclaimer, the stories apparently tended to change quite a bit during development, but it seems like this all we get. Ever.

This is how it ends. Not with a bang but with a whimper.

4chan already has the version with fixed names :
I hope this letter finds you well. I can hear your complaint already, “Gordon Freeman, we have not heard from you in ages!” Well, if you care to hear excuses, I have plenty, the greatest of them being I’ve been in other dimensions and whatnot, unable to reach you by the usual means. This was the case until eighteen months ago, when I experienced a critical change in my circumstances, and was redeposited on these shores. In the time since, I have been able to think occasionally about how best to describe the intervening years, my years of silence. I do first apologize for the wait, and that done, hasten to finally explain (albeit briefly, quickly, and in very little detail) events following those described in my previous game (referred to herewith as Episode 2).

To begin with, as you may recall from the closing paragraphs of my previous missive, the death of Eli Vance shook us all. The Resistance team was traumatized, unable to be sure how much of our plan might be compromised, and whether it made any sense to go on at all as we had intended. And yet, once Eli had been buried, we found the strength and courage to regroup. It was the strong belief of his brave daughter, the feisty Alyx Vance, that we should continue on as her father had wished. We had the Antarctic coordinates, transmitted by Eli's long-time assistant, Dr. Judith Mossman, which we believed to mark the location of the lost luxury liner Borealis. Eli had felt strongly that the Borealis should be destroyed rather than allow it to fall into the hands of the Combine. Others on our team disagreed, believing that the Borealis might hold the secret to the revolution’s success. Either way, the arguments were moot until we found the vessel. Therefore, immediately after the service for Dr. Vance, Alyx and I boarded a seaplane and set off for the Antarctic; a much larger support team, mainly militia, was to follow by separate transport.

It is still unclear to me exactly what brought down our little aircraft. The following hours spent traversing the frigid waste in a blizzard are also a jumbled blur, ill-remembered and poorly defined. The next thing I clearly recall is our final approach to the coordinates Dr. Mossman has provided, and where we expected to find the Borealis. What we found instead was a complex fortified installation, showing all the hallmarks of sinister Combine technology. It surrounded a large open field of ice. Of the Borealis itself there was no sign…or not at first. But as we stealthily infiltrated the Combine installation, we noticed a recurent, strangely coherent auroral effect–as of a vast hologram fading in and out of view. This bizarre phenomenon initially seemed an effect caused by an immense Combine lensing system, Alyx and I soon realized that what we were actually seeing was the luxury liner Borealis itself, phasing in and out of existence at the focus of the Combine devices. The aliens had erected their compound to study and seize the ship whenever it materialized. What Dr. Mossman had provided were not coordinates for where the sub was located, but instead for where it was predicted to arrive. The liner was oscillating in and out of our reality, its pulses were gradually steadying, but there was no guarantee it would settle into place for long–or at all. We determined that we must put ourselves into position to board it at the instant it became completely physical.

At this point we were briefly detained–not captured by the Combine, as we feared at first, but by minions of our former nemesis, the conniving and duplicitous Wallace Breen. Dr. Breen was not as we had last seen him–which is to say, he was not dead. At some point, the Combine had saved out an earlier version of his consciousness, and upon his physical demise, they had imprinted the back-up personality into a biological blank resembling an enormous grub. The Breen-grub, despite occupying a position of relative power in the Combine hierarchy, seemed nervous and frightened of me in particular. Wallace did not know how his previous incarnation, the original Dr. Breen, had died. He knew only that I was responsible. Therefore the grub treated us with great caution. Still, he soon confessed (never able to keep quiet for long) that he was herself a prisoner of the Combine. He took no pleasure from her current grotesque existence, and pleaded with us to end his life. Alyx believed that a quick death was more than Wallace Breen deserved, but for my part, I felt a modicum of pity and compassion. Out of Alyx ’s sight, I might have done something to hasten the grub’s demise before we proceeded.

Not far from where we had been detained by Dr. Breen, we found Judith Mossman being held in a Combine interrogation cell. Things were tense between Judith and Alyx, as might be imagined. Alyx blamed Judith for her father’s death…news of which, Judith was devastated to hear for the first time. Judith tried to convince Alyx that she had been a double agent serving the resistance all along, doing only what Eli had asked of her, even though she knew it meant he risked being seen by her peers–by all of us–as a traitor. I was convinced; Alyx less so. But from a pragmatic point of view, we depended on Dr. Mossman; for along with the Borealis coordinates, she possessed resonance keys which would be necessary to bring the liner fully into our plane of existence.

We skirmished with Combine soldiers protecting a Combine research post, then Dr. Mossman attuned the Borealis to precisely the frequencies needed to bring it into (brief) coherence. In the short time available to us, we scrambled aboard the ship, with an unknown number of Combine agents close behind. The ship cohered for only a short time, and then its oscillations resume. It was too late for our own military support, which arrived and joined the Combine forces in battle just as we rebounded between universes, once again unmoored.

What happened next is even harder to explain. Alyx Vance, Dr. Mossman and myself sought control of the ship–its power source, its control room, its navigation center. The liner’s history proved nonlinear. Years before, during the Combine invasion, various members of an earlier science team, working in the hull of a dry-docked liner situated at the Aperture Science Enrichment Center in Lake Huron, had assembled what they called the Bootstrap Device. If it worked as intended, it would emit a field large enough to surround the ship. This field would then itself travel instantaneously to any chosen destination without having to cover the intervening space. There was no need for entry or exit portals, or any other devices; it was entirely self-contained. Unfortunately, the device had never been tested. As the Combine pushed Earth into the Seven Hour War, the aliens seized control of our most important research facilities. The staff of the Borealis , with no other wish than to keep the ship out of Combine hands, acted in desperation. The switched on the field and flung the Borealis toward the most distant destination they could target: Antarctica. What they did not realize was that the Bootstrap Device travelled in time as well as space. Nor was it limited to one time or one location. The Borealis, and the moment of its activation, were stretched across space and time, between the nearly forgotten Lake Michigan of the Seven Hour War and the present day Antarctic; it was pulled taut as an elastic band, vibrating, except where at certain points along its length one could find still points, like the harmonic spots along a vibrating guitar string. One of these harmonics was where we boarded, but the string ran forward and back, in both time and space, and we were soon pulled in every direction ourselves.

Time grew confused. Looking from the bridge, we could see the drydocks of Aperture Science at the moment of teleportation, just as the Combine forces closed in from land, sea and air. At the same time, we could see the Antarctic wastelands, where our friends were fighting to make their way to the protean Borealis; and in addition, glimpses of other worlds, somewhere in the future perhaps, or even in the past. Alyx grew convinced we were seeing one of the Combine’s central staging areas for invading other worlds–such as our own. We meanwhile fought a running battle throughout the ship, pursued by Combine forces. We struggled to understand our stiuation, and to agree on our course of action. Could we alter the course of the Borealis? Should we run it aground in the Antarctic, giving our peers the chance to study it? Should we destroy it with all hands aboard, our own included? It was impossible to hold a coherent thought, given the baffling and paradoxical timeloops, which passed through the ship like bubbles. I felt I was going mad, that we all were, confronting myriad versions of ourselves, in that ship that was half ghost-ship, half nightmare funhouse.

What it came down to, at last, was a choice. Judith Mossman argued, reasonably, that we should save the Borealis and deliver it to the Resistance, that our intelligent peers might study and harness its power. But Alyx reminded me she had sworn she would honor her father’s demand that we destroy the ship. She hatched a plan to set the Borealis to self-destruct, while riding it into the heart of the Combine’s invasion nexus. Judith and Alyx argued. Judith overpowered Alyx and brought the Borealis area, preparing to shut off the Bootstrap Device and settle the ship on the ice. Then I heard a shot, and Judith fell. Alyx had decided for all of us, or her weapon had. With Dr. Mossman dead, we were committed to the suicide plunge. Grimly, Alyx and I armed the Borealis, creating a time-travelling missile, and steered it for the heart of the Combine’s command center.

At this point, as you will no doubt be unsurprised to hear, a Certain Sinister Figure appeared, in the form of that sneering trickster, the G-Man. For once he appeared not to me, but to Alyx Vance. Alyx had not seen the cryptical schoolmarm (no male equivalent) since childhood, but she recognized him instantly. “Come along with me now, we’ve places to do and things to be,” said the G-Man, and Alyx acquiesced. She followed the strange grey man out of the Borealis, out of our reality. For me, there was no convenient door held open; only a snicker and a sideways glance. I was left alone, riding the weaponized luxury liner into the heart of a Combine world. An immense light blazed. I caught a cosmic view of a brilliantly glittering Dyson sphere. The vastness of the Combine’s power, the futility of our struggle, blossomed briefly in my awareness. I saw everything. Mainly I saw how the Borealis, our most powerful weapon, would register as less than a fizzling matchhead as it blew itself apart. And what remained of me would be even less than that.

Just then, as you have surely already foreseen, the Vortigaunts parted their own checkered curtains of reality, reached in as they have on prior occasions, plucked me out, and set me aside. I barely got to see the fireworks begin.

And here we are. I spoke of my return to this shore. It has been a circuitous path to lands I once knew, and surprising to see how much the terrain has changed. Enough time has passed that few remember me, or what I was saying when last I spoke, or what precisely we hoped to accomplish. At this point, the resistance will have failed or succeeded, no thanks to me. Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Except no further correspondence from me regarding these matters; this is my final episode.

Yours in infinite finality,

Gordon Freeman, Ph.D.
 

Croetec

Lord Nagafen Raider
1,783
1,955
Yeah it's clear what he wanted to do with the story and he's definitely talking about Valve in the last paragraph about his departure. When something like this from one of your key staff that made your company what it was you know that company has shit the bed internally.
 

Zaphid

Trakanon Raider
5,862
294
Yeah it's clear what he wanted to do with the story and he's definitely talking about Valve in the last paragraph about his departure. When something like this from one of your key staff that made your company what it was you know that company has shit the bed internally.
TBH looking back I'm not sure whether Valve was about anything but making money, the fact that Halflife was such a success was more of a happy little accident. The structure attracted a lot of people with artisitic ambitions and they came in when the company didn't have enough money to make polish everything endlessly. It reminds me of Starcraft a bit, a perfect multiplayer storm that won't be replicated because it doesn't make economic sense to do so.
 

Runnen

Vyemm Raider
1,743
4,026
Sad to see confirmation that the adventures of Gordon Freeman are over, but then it's probably better to see the story of what could have been rather than a rushed botched job of a game that would pale in comparison to the amazing Half-Life 2 and that no one, not even Marauder Shields, could save from its own hubris.

Some franchises reach their apex too quickly and then the end cannot deliver on all the promises and expectations. This seems to be the case here as it's not like Valve is super busy working on anything else, but they probably don't have the technical and creative know-how to make a sequel as revolutionary as the previous game was.

Time to hang up the crowbar.
 
  • 1Solidarity
Reactions: 1 user

Chris

Potato del Grande
18,236
-313
Well this seems to be HL2/E3 which is them sneaking into a Combine base in Antartica and using the Aparture Science Boraelis ship to ram the Combine Homeworld, only to find out it's a Dyson Sphere and ultimatly a meaningless gesture, enter the G Man / Vortagaunts. The fate of Earth is undecided but remember that the Combine's Earth forces are cut off from the rest of the Combine because of the citadel being destroyed.

HL3 would be playing as Alyx or Gordon either destroying the Combine once and for all or saving the Earth from another threat (probably Combine related). It would have been really cool if Portal 3 was using a portal gun in a Half Life style game liberating the Earth and Half Life 3 was off world showing off their graphical capabilities with alien worlds.

Valve is a really puzzling company... sounds like a bunch of liberal hipsters jerking each other off with unworkable vanity projects while Steam keeps them afloat with incredible amounts of money. I hope they fucking fail but it's literally impossible unless they fuck up Steam somehow or Amazon muscles in on their buisness.
 

Tenks

Bronze Knight of the Realm
14,163
606
TBH looking back I'm not sure whether Valve was about anything but making money, the fact that Halflife was such a success was more of a happy little accident. The structure attracted a lot of people with artisitic ambitions and they came in when the company didn't have enough money to make polish everything endlessly. It reminds me of Starcraft a bit, a perfect multiplayer storm that won't be replicated because it doesn't make economic sense to do so.

Halflife wasn't an accident. I was neighbors with a guy from Sierra. He was hyping up that game to me for a good long time before it came out. Everyone in the industry knew Valve had a hit on their hands. I'd agree on Starcraft multiplayer being an accident but Halflife was not.
 
  • 1Like
Reactions: 1 user

Amzin

Lord Nagafen Raider
2,917
361
Well this seems to be HL2/E3 which is them sneaking into a Combine base in Antartica and using the Aparture Science Boraelis ship to ram the Combine Homeworld, only to find out it's a Dyson Sphere and ultimatly a meaningless gesture, enter the G Man / Vortagaunts. The fate of Earth is undecided but remember that the Combine's Earth forces are cut off from the rest of the Combine because of the citadel being destroyed.

HL3 would be playing as Alyx or Gordon either destroying the Combine once and for all or saving the Earth from another threat (probably Combine related). It would have been really cool if Portal 3 was using a portal gun in a Half Life style game liberating the Earth and Half Life 3 was off world showing off their graphical capabilities with alien worlds.

Valve is a really puzzling company... sounds like a bunch of liberal hipsters jerking each other off with unworkable vanity projects while Steam keeps them afloat with incredible amounts of money. I hope they fucking fail but it's literally impossible unless they fuck up Steam somehow or Amazon muscles in on their buisness.

It wasn't supposed to stop at Ep. 3, it was originally intended to be annual releases (reportedly), for an undisclosed amount of time.

This bit of story, while interesting, doesn't really resolve that much for me? It kind of ends in almost the same place with almost the same questions at the end.
 

Siliconemelons

Avatar of War Slayer
10,846
15,257
This bit of story, while interesting, doesn't really resolve that much for me? It kind of ends in almost the same place with almost the same questions at the end.

I think that's the point... they wrote themselves into a paradox and there is no logical way out... so you get...this.

Its great writing for wanting to make games forever off the same IP, because you made it never resolvable.
 

Kiroy

Marine Biologist
<Bronze Donator>
34,642
99,980
Yah, Valve, or more specifically Halflife, was a victim of its own success.

exactly, I don't really blame them, the hype got so retarded that they were in a lose lose situation. why even bother at that point
 

Tenks

Bronze Knight of the Realm
14,163
606
At Valve since everyone is "in charge" and everyone shares the profits more-so than most companies as an individual contributor it makes sense to do things that make money and make them quickly. Going away for 3-5 years to make HL3 and it returns 800m to the company sounds good but at the same time lets say DOTA2 is suffering because of that and the company misses out on 500m annually because that team is off in a closet elsewhere it makes no sense to actually make HL3. Unfortunately Valve is a company who's culture values the quick buck.
 

Fight

Ahn'Qiraj Raider
4,574
5,382
Someone, someday will come along make Half-Life 3. Maybe it will be after Gaben retires, but it will happen.
 

Zaphid

Trakanon Raider
5,862
294
I think that's the point... they wrote themselves into a paradox and there is no logical way out... so you get...this.

Its great writing for wanting to make games forever off the same IP, because you made it never resolvable.
I believe it was Marc Laidlaw or some other ex-Valve writer who said that Ep3 was supposed to tie up the HL2 story and basically freeze the world for some further installment, since they would feel like that is all they want to do with the HL universe. HL3 was never planned, however with the endless delays only an episode wouldn't cut it. At this point it's like hoping for your favorite band to put out another album, but 2 members have died, the third is senile and the fourth is milking his youth as much as possible to afford coke and hookers.

I believe the story is absolutely perfect for the dystopian atmosphere of HL2. You feel like you are making a difference and creating a better world for humanity, only to realize that you are against a foe beyond your comprehension you have no hope of defeating with scientific Mcguffins you don't understand. G-man taking Alyx because you are at the end of your warranty is the cherry on top - the universe never cared about you or humanity's struggle, there is no happy ending, nobody gives a fuck.

T Tenks they made the lightning strike twice (thrice if you count Portal) with revolutionary FPS SP games, nobody else has a recipe for that, to think you could make it strike again on demand for the third time feels rather dubious. In fact, the success of TF2 and Portal was what probably killed any hopes of episodic content, since the latter was probably much cheaper to develop and the former really sold the idea of a game as a service with the class updates and eventually the cash shop that became the undoing of modern gaming.
 
  • 1Like
Reactions: 1 user

Tenks

Bronze Knight of the Realm
14,163
606
You left off L4D as well. While it doesn't have the long standing legs of HL1/HL2/Portal it was still extremely high stuff when it came out. Unfortuantely L4D2 I think shows more "new valve" of get it out fast.
 

Zaphid

Trakanon Raider
5,862
294
You left off L4D as well. While it doesn't have the long standing legs of HL1/HL2/Portal it was still extremely high stuff when it came out. Unfortuantely L4D2 I think shows more "new valve" of get it out fast.
I found L4D2 much better personally, what killed it was zero attachment mechanics beyond some basic achievements, so unless you were playing with friends, it became a crapshoot. I never quite got the rage behind the new installment a year later, since you could bet on it being massively discounted soon-ish and Valve had spotless record. The director was certainly impressive, but without an explicit "fuck you" mechanics, it became very exploitable and versus never quite solved the idea how to make humans as fun as the zombies.
 

Lunis

Blackwing Lair Raider
2,258
1,497
It actually sounds very anti-climatic. Instead of expanding the story it contracts into an abandon ship followed by interdimensional travel. Makes sense that they scrapped it.
 

Tenks

Bronze Knight of the Realm
14,163
606
I found L4D2 much better personally, what killed it was zero attachment mechanics beyond some basic achievements, so unless you were playing with friends, it became a crapshoot. I never quite got the rage behind the new installment a year later, since you could bet on it being massively discounted soon-ish and Valve had spotless record. The director was certainly impressive, but without an explicit "fuck you" mechanics, it became very exploitable and versus never quite solved the idea how to make humans as fun as the zombies.

L4D2 was good but it felt like a DLC to L4D1. A big DLC, but a DLC none the less.
 

xzi

Mouthbreather
7,526
6,763
Yeah I've been a huge gayboy for Valve for quite a long time but after Artifact announcement and now this I think after 10 long years I've finally completely given up. I can't blame a company for making money but I can still dislike the direction they've gone.

Also Marc Laidlaw has said in the past that the story was always meant to be left open, just like in this letter he wrote and just like in episode 2. But the ending of this is still better than how they left EP:2 off with.

I'm sad to say I even still had hope about 4 weeks ago but the dream is dead.
 
  • 1Solidarity
Reactions: 1 user