So finished the game as melee on heroic, god the last part of the game is so fucking retarded. You get packs of like 15 ranged enemies that use unavoidable elemental attacks, and in some of the areas they spawn in super large packs right at the entrance so you get camped as soon as you zone back in if you die. In one ink area I had to rez on the spot like 30times in an ink area because 2packs of wisps, including one with a named, were right at the entrance. Luckily since it was ink I could rez at last check point for free, so I would just rez, hit once, die instantly, rinse repeat, killing them over time. Overall balance was all over the place. Last boss on the other hand was a snooze fest, took a while but never was in any risk of dying.
For my build I took 1pt in lightning strike, 1 in the fire ring thing, then max parry and the heal power. These are cheap and you can't sustain the mana cost of increasing your nukes anyway. After that I got lightning and fire stuff to 5, unlock the additional effects. For lightning powerup I only took the stun one and only used it against specific hard hitting mobs, most of the time all my rage went into the fire ring powerups, I had it setup for 20%dmg reduction and +3secs duration, eventually changed it to 10%dmg reduction and 6secs duration though. After these I went for the melee attack that hits multiple times as well as a bunch of defensive passives, went for 5pt rage for reduced rage costs, 3points in the elemental resist, 1pt for 10% health. 3body 2 willpower every level. On the ghost I maxed the life drain first, and the mana drain 2nd but left it at like 4 or 5 because it wasn't increasing much and I had no mana issues, melee ghost so she attacks faster meaning she heals you more, 3body every level. Also 2nd trick was the mana shield, it's way OP, not leveling it is actually pretty good though so it doesn't drain all your mana. Aura was the one that heals on rage and life on hit for 2nd one.
Weapon scaling and spell scaling is kinda off too, if you don't get 4 or 5willpower per level up, around lvl 20 your weapon skills will do a ton more dmg than the willpower skills. Even with 2willpower per level, the triple attack(eventually 4attack) move was doing better aoe than 10points lightning strike.
Was a fun little game but polish in the last areas looked really bad in comparison and there's not enough customization I think, they could have used another tier of abilities as you unlock everything fairly quickly then you just max secondary shit which is fairly boring. I really liked the ghost and the story/dialogues, cool stuff there.