Holy shit. the room in the mall(?) with the 4 clickers and 2 runners is terrifying. Had to go to 4 locations before I found a place with a copy. Finally resorted to driving to wally world and they had a full rack.
When I entered that room I had 1 molotov cocktail and 3 un-upgraded shivs, and like 5 bullets for one pistol. When I finally beat it, I shanked the first clicker that's closest to the entranceway, strangled the two runners, then popped off a pistol round, ran into cover, and when the other clickers all converged on the spot I shot from, I nailed them with the molotov. The clicker at the end of the area that doesn't come running if you make noise near the entrance, I then blasted in the face twice with the pistol. There's also one other runner by a safe in a backroom there. Headshot her as well.
1 bullet left, 2 shanks, no molotovs!
Caliane, you haven't played the game. Its not an interactive movie, and it is mostly stealth based.
So yeah. Just stop talking, because the things you're saying right now are really dumb. The vast majority of the game is gameplay. Searching, hiding, looting, finding ways to kill enemies without drawing an entire crowd down on you. The shooting only opens up through the second half of the game, and you'll still end up stealthing through large portions of it. And there are zero first person shooter sections. Its a third person stealth shooter it plays almost exactly like Uncharted if you blew up the stealth sections and melee combat and made them a major focus of the game.
And I think the sales and popularity of Bioshock 1 and Infinite pretty well refute the idea that these games should have been fucking adventure titles. You want an adventure title there's plenty for 10 bucks on Steam to buy up and play. They're mostly shit though. Enjoy that.
Also: Bioshock 1 was basically Metroid in level structure. You had to find items/upgrades to access new areas and the maps were fairly complex. Infinite is more linear, but the story was far more developed. Neither were interactive movies though. An interactive movie is a game like Heavy Rain or LA Noire. Not remotely comparable to The Last of Us, and the prologue to the game isn't remotely close to a fair representation of the overall game. You're fleeing the infection with your daughter during the prologue, there's no gameplay elements and the prologue lasts all of about 5 minutes of the total game.