There is a lot to unpack here. First there is a false equivalence : people deciding to not play a game because there is something they find objectionable in it (Not enough diversity ! Too much diversity !), is not the same as academics analyzing a game and commenting it through the lens of gender and/or racial representations (something that has been done in other media for decades). Deciding before hand that some story is not one you want to experience (which is obviously anyone's prerogative) is not the same as analyzing a story and finding it lacking in some aspects that are your interests. So no, saying "I am not playing this game because of this gender ambiguous character" is not in the same category as saying "Games should do a better work when it comes to diversity and representations."
Then, trying to paint a gut reaction of rejection as some sort of rebellion against "creators and activists colluding to appropriate artistic platforms for propaganda" would be pretty laughable if this line of thought was not the one used to ban "gay propaganda" in Putin's Russia or forbid gender studies in Orban's Hungary. Not only are global cultural industries that are split in countless entities and sub-groups pretty much immune from the paranoid fantasy of some sort of dogma imposed on all creations, but, first and foremost, it's not the end goal of the Druckmanns and the Sarkeesians of the world (the Putins and the Orbans on the other hand...). People pushing for more diversity and better representations in video games and creators that find merit in their plight are not plotting the takeover of a medium. They are not in the business of preventing others to tell whatever story they want, they are simply working on what they see as the maturation of the medium based on the notion that there is much to gain for the stories told in video games to not be isolated from the world in which they are told. Obviously, trying to do that is not a guarantee that the result will be any good and people looking for pure escapist entertainment might not be interested and in fact even be deterred by narratives that explore real world themes and issues.
You realize we have an entire thread dedicated to numerous times academics (Journalists/Media, too) no platformed, or called for boycotts/censorship right? Half the reason things like GG have happened is because academics (And Media/Journalists) moved out of the realm of analysis and into the realm of activism. Yes, analysis has been done for decades--but you're blind if you don't believe its grown fundamentally different in the age of social media and the full realization of the "personal is political". And within that mantra, this leap was perfectly logical--if you believe art can perpetuate things like rape culture, and thus cause enormous social harm, simple analysis would not be ethical anymore. Which is the primary problem with modern ideologues, they have fully embraced the belief that art is not separable from the political, and the political is not separable from the personal and thus, to stop harm on a personal level, they have to change art. (And I don't think you'll argue if I say you have as well--what is the point of diversity if you don't think art will improve social conditions? And if you believe the current social conditions are oppressive and harmful, or even deadly...well). Cancel culture grew within that academic framework--make no mistake about it.
As for the rest of this. First, almost no one is rejecting anything because of the collusion between activists and creators--they are rejecting it because the art is suffering from heavy handed moral messaging overwhelming the actual art. Take this forum--Mad Max had active, feminist consultation, and everyone loved it anyway because its clear the art was not obtusely crushed under the messaging--the collusion doesn't matter, the results do. But after knowing the results (And in this case, we know them), those people go on to hypothesize
why the art suffered, and thanks to social media--the ability to piece together who was influencing the artist has become easier (Decades ago, people might have written it off as 'well, X artist just lost his spark). What activists, and more insidiously, corporate America has done is your line of reasoning--attempt to frame that rejection as the product of some fevered, oppressive conspiracy minded audience, using their analysis of the social influences as some kind of evidence that their rejection is a kind of character flaw, or even dangerous. Which is exceptional ironic given a primary thread in academic analysis is examining social influences. But its okay for them, I guess--it's only bad when the
little people examine the influences between groups. I'm sure those proles don't know how to use such dangerous tools, and it could lead to an evil populist like
Putin! (Jesus, good name drops--let me do a few of my own).
If we're making ridiculous allusions to potential end games of our views, as you have done--then let me remind you, Pol Pot, Mao, Lenin, Stalin were all radicalized in academia through academic analysis of culture, society and economics (Its ironic the only right wing asshole wasn't an academic critic but an actual artist). They first attempted to alter art and literature to spread their messages before growing frustrated the "people" were not responding fast enough, or were pushing back against them (Or the government was) and so they incited rebellion and eventually mass exterminations to achieve their utopian societies, where people finally obeyed their moral, social and economic frameworks. The idea that academics are immune to the desire to control and dictate, is just...its
laughably naive. If history has taught us anything, it should be quite the opposite; more tyranny, censorship and misery has grown out of academia than populism, its not even close.
From my point of view this is also a false equivalence and a gross miss-characterization. The false equivalence is that while fans and academics alike are hoping games will conform to expectations they voiced, only members of one of these two groups react as if creators personally killed their dog if these hopes go unfulfilled. The idea that creators only listen to academics and never listen to fans is also, of course, absurd. Creators listen to everyone and chiefly themselves.
The gross miss-characterization is one I am also partly responsible of in this discussion : the idea that two homogeneous blocks are facing each others. Academics that focus on video games did not stumble their way there by accident. Gamers, just like readers or movie goers, have different tastes and expectations. So when a creator brings a franchise in a direction that is not the one you hoped, said creator did not "betray the fans" because there most certainly are fans that are happy about the direction taken or, at the very least, willing to be open minded about it.
On a side note, you will notice that people were pretty fast to bump this thread when it was believed the leak was caused by an employee slighted by the awful management at Naughty Dog, but now that it appears it was allowed by awful security management the thread stayed silent. Apparently, the credentials Uncharted 3 and The Last of Us use to connect to multiplayer servers can be found in the games code and be used to snoop around and, inexplicably, Naughty Dog uses the same servers to store some of their development material ! That's good for a laugh or three. Unless you are the person responsible for this at Naughty Dog that is !
Again, I think the problem here is you're attempting to ignore the last decade of change in academics and media/journalism (Or hell, other periods of academic insurgency/activism). Ideological frameworks like rape culture that actively say art supports oppression and harm, are specifically about tying political motivations to personal passion and emotion. I've seen academics treat the wrong kinds of expression as as a religious affront, wishing tons of awful things because X product of culture was clearly adding to the suffering of the oppressed within their simplistic moral framework.
As for 'creators only listening to academics'--I never said they only listen to activists. I said your idea of fans being "
entitled" was silly and hypocritical given creators do clearly listen to non-artistic sources, and when fans see those sources clearly influence the art they pay for, of course they are going to feel like they should also have a say. Sometimes they do have a say, plenty of art is created for fans--patronage has a long history, and crowd-sources patronage is becoming more responsive than ever. This is not a bad thing. Just like its
not inherently bad that creators listen to academics. What IS bad is this idea that if PAYING fans are passionate and demanding, they should be dismissed simply as entitled, or man babies, but academics who are passionate and demanding, should be seen essential to the artistic process. The hypocrisy here is the problem--not any one side, but
the hypocrisy that tries to shame "little people" as if they aren't allowed to participate in such high minded critique like the academics (Academics who believe people will be raped if the art is bad...but god forbid someone should feel like their childhood got shit on!
).
I largely agree with you on the rest, these things are not homogeneous; there are plenty of academics, for example, who are disturbed by this new trend to move from analysis to activism, especially in Journalism and other professionals were dispassionate, objective analysis is so important to society, simply for the trust it engenders from all of the various outlooks in our heterogeneous pool of views. And there are many fans who cheer on the activism because it coincides with their views. Its all the more reason why arbitrarily saying "your passion and feedback is bad", while also saying "your passion and feedback is good" is silly. And yet, as said, the hypocrisy within a lot of media and academia on this subject grows stronger by the day as this extreme hostility toward the fans rejection of various ideological factors continues. Entire groups are being dismissed as 'others', and its no surprise those groups are going to turn around and do it right back.