Rezz
Mr. Poopybutthole
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Even lightning reflexes twitch skill players have issues with dark souls, because it punishes the heedless harshly. When you learn an enemy's movement, or come to the understanding that you need to roll/dodge/block attacks until you get an opening, and not just run at it swinging, you start making real progress. And the dark souls games have a lot of "Surprise motherfucker!" Doakes moments, where shit just pops out of (seemingly) nowhere to knock you off a cliff, turn you to stone, poison you, execute you, whatever. You eventually, like Hodj said, acquire the patience and recognition that you gotta be aware of your environment at all times, and methodical playing trumps the hell out of run and gun. Which is basically unlike every other game on the market.
The only games in recent memory that require this methodical type playing were the Etrian Odyssey games for the DS/3DS, since you can literally die in your first fight if you don't play a very specific way. And just running off without making the proper preparations is just asking to get a loading screen. And it can be frustrating as fuck until you make that mental switch. It's why when DS2 came out, the early areas were a joke because DS1/Demons Souls had trained the shit out of people to view the game differently than something like Bayonetta or Devil May Cry, where you can just jog forward and kick the shit out of stuff with combos and flashy moves. Dark Souls really wants you to approach stuff as if it is a threat, from the literal first moments of the games. Because it is!
So yeah, patience, eventually the mental shift will happen and you'll enjoy the shit out of these games.
The only games in recent memory that require this methodical type playing were the Etrian Odyssey games for the DS/3DS, since you can literally die in your first fight if you don't play a very specific way. And just running off without making the proper preparations is just asking to get a loading screen. And it can be frustrating as fuck until you make that mental switch. It's why when DS2 came out, the early areas were a joke because DS1/Demons Souls had trained the shit out of people to view the game differently than something like Bayonetta or Devil May Cry, where you can just jog forward and kick the shit out of stuff with combos and flashy moves. Dark Souls really wants you to approach stuff as if it is a threat, from the literal first moments of the games. Because it is!
So yeah, patience, eventually the mental shift will happen and you'll enjoy the shit out of these games.