Might start one of those (or Trails) soon because I'm not sure BD is doing it for me. On chapter two. The job system is addictive, to be sure, and the battle system is really cool, but it's really only worth messing with on boss battles where you might die if you just auto it. I realized very early on that it feels really clunky when just attacking once every turn as you'd do fighting random trash, so I set up an auto battle where my two melees would brave 3 times and take 3 swipes and my two casters would each attack just once, leaving themselves available to do something next turn if shit survived.
Nice and painless, no clunkiness. Except starting in chapter two, it's not working. Too many battles go like this: enemy gets first strike -> poisons/blinds/silences my members -> I don't notice because I'm autobattling -> I win anyway -> I later notice my entire party is near dead and/or laden with a veritable suite of ailments. Either that or those fucking mushrooms multiply and fatigue the fuck out of me.
Ordinarily this wouldn't be grounds for complaint, but in BD's random encounters I really don't want to be messing with Brave/Defaults and I don't want tonotdo that either, because there's something about the flow of combat in the game that makes is really boring unless you take the time to plan strategically with the B/D system, which itself requires too much effort for random battles.
I have no idea if that makes any sense at all =p.