The RPG Thread

DoctorSpooge_sl

shitlord
1,173
1
Just picked up the Ranger myself, but haven't tried it yet. Ringabell was wrecking face with Monk, but he got to a level where it required like 3500 JP to level it further and at 10JP per battle I was pretty eager to start another job. Knight seems pretty meh, Black Mages seem pretty badass if you throw Black Resonance onto a few members but meh otherwise, White Mages are...White Mages, thief seemed alright but probably best suited as another job's secondary. Haven't tried Merchant, about to try Time Mage.

I wanna start getting some of the cool classes - these are boring.

edit: whoops, think we're talking about different games.
 

Vorph

Silver Baronet of the Realm
11,704
5,530
Not really, it adds specific items at each level unlocked. The limiting factor is that you can't afford to buy them, so there's little point in, say, unlocking all the armors while you're still in Ch. 2. Weapons are a bit different, and I would advise unlocking at least up to level 7 by the beginning of Ch. 3. That's the spear, and it's fairly affordable considering how much more powerful it is than the basic Valkyrie Spear. The last three normal items are an axe, a katana, and a sword, none of which are terribly useful until later, and they're really expensive. The final item is a knife; could be useful, but I'm assuming it's way out of my price range.

My advice would be armor 6, weapons 7, accessories 7, special moves 3, trader 10, combat item 7-10 (because the last two give you the items for free periodically, even if you can't afford to buy the stuff). After that, unlock special move parts, go back and get the second tier of moves (7), etc. I'm still only in Ch. 3 and my Norende is practically done except for the Level 11 items. Haven't really been abusing sleep mode excessively, but I did have 20 settlers going into the game from my demo savefile.

Ranger and Valkyrie are where it starts to get really interesting imo. Hopefully you leveled up Spell Fencer for them earlier, as it's probably the strongest secondary for them both. I recommend not ignoring Freelancer either; the abilities are handy for dungeons, especially the one that lets you ignore poison water, traps, etc. and it should be the first job you grind past the 3500 JP wall because the support ability that unlocks gives you +20% JP.

Main reason I run with +100% in the overworld is so that I can turn it to 0% or -100% if I start to get irritated by constant battles inside a dungeon and trying to explore the whole map for chests. I remember at one point I kept running into trash fights with dragons that had super high p.def and I just said nope and shut that shit off entirely.
 

Droigan

Blackwing Lair Raider
2,630
1,356
Was looking around on the PSN store, and suddenly under popular games Rogue Galaxy the PSN/PS4 edition was there. Instant buy and downloading now. Had no idea that was even a thing that was released, came out on the 5th apparently.

So if anyone missed that on the PS2, go get it. Great RPG.
 

DoctorSpooge_sl

shitlord
1,173
1
Cool, just started Spell Fencer on Tiz as he hit the 3500 to level up barrier on thief. Guess I'll max his Freelancer next since he's the only one that's really made much progress in it.

This game, as friendly as it is for painless auto-grinding - doing it right now as I type - kinda makes you feel stupid for doing it because progressing to the next area often yields substantially more JP per fight, so the strategy you were talking about and that I'd also committed to - encounter + 100% until annoyed, but otherwise blitz through the maps - seems to serve best.
 

DoctorSpooge_sl

shitlord
1,173
1
Ugh covert Don Perignon stealing from my parents' cabinet has done me in in so many ways. Drunken ordered Trails of Cold Steel from amazon, ordered it their house accidentally (stored as primary amazon shipping address for some reason) and fessed up when called on drunkenness!
 

Kriptini

Vyemm Raider
3,684
3,576
Not sure why you're having so much trouble with B/D. I basically just ignored Norende until after I beat the game. When I wanted to fight trash, I turned random encounters on. When I didn't, I turned them off. And I definitely don't remember doing auto-battle grinding until like Chapter 7.
 

DoctorSpooge_sl

shitlord
1,173
1
Not sure why you're having so much trouble with B/D. I basically just ignored Norende until after I beat the game. When I wanted to fight trash, I turned random encounters on. When I didn't, I turned them off. And I definitely don't remember doing auto-battle grinding until like Chapter 7.
Wouldn't say I was having trouble =p. Auto-battling was getting foiled by enemies getting first strike and hitting me with ailments is all. Is annoying.
 

Rezz

Mr. Poopybutthole
4,488
3,531
You "could" grind in front of Florem in chapter 3 or 4, but it wasn't really game changing. When you "should" grind is much later in the game,
unless you broke a crystal before the tipping point. As probably one of the very few people who went "hey I can keep praying at these after the "go" stage? Awesome, praying forever for great justice!" and broke the literal first crystal I ran across, there's a -huge- spike in difficulty that is immediate. You get endgame mobs when you are clearly not at endgame levels.

Once I realized the nature of the game in the latter half, I sat down and ground out max levels on everyone, then turned off encounters and just played the rest of the game. Unless you partake of what I spoilered, you don't actually need to grind at all to beat the normal content.

Also, Norende has some OP gear at certain stages, though the probable best way to look at it is "what is shortest to upgrade?" and just put your workers there. After breaking down all the 99 hour barriers first, of course. If you follow the ideology that you upgrade the shortest time first, and put your workers on the dividing barriers during any prolonged game absence, you'll have all the cool shit you need right about when you need it. Not really a lot of thought needs to be put in it.
 

Noodleface

A Mod Real Quick
38,643
16,697
In D:OS, just so I'm on the right path in the beginning am I good to find that woman's hideout outside town right after doing murder stuff in the town or are there other areas I should go first?

Getting my shit occasionally pushed in so learning to save after every battle.
 

Pyros

<Silver Donator>
11,313
2,420
In D:OS, just so I'm on the right path in the beginning am I good to find that woman's hideout outside town right after doing murder stuff in the town or are there other areas I should go first?

Getting my shit occasionally pushed in so learning to save after every battle.
For the first zone, the "intended" progression is tutorial area shit, cyseal non combat quests(pretty much all of them you can do), northwest exit(not the southwest beach one) to the lighthouse to the west, northern mountain-ish areas then cave that exits into beach+hideout, southwestern exit of cyseal to the beach into the black cove, then east of cyseal in the burning area and then the graveyard/church.
 

Caliane

Avatar of War Slayer
15,913
12,556
D:Os should have given you a bit of guidance. there are a set of things around town that need to be aided with. the Captain, or the new Commander lady should have recruited you. Lighthouse is generally first. Out the west gate. not the beach west gate,(again, game warns you going to die, if you try going to the west beach too early. it didnt before, was funny) then, you should head north west, then north, then west beach, then east. more or less. youll come across the hideout along the way.
 

Caliane

Avatar of War Slayer
15,913
12,556
well it is an rpg. but all around there is nothing mechanically stopping you from following the leads and going... pretty sure the only time there is a hard gate is 14? starstone requirement much later in the game.
 

k^M

Blackwing Lair Raider
2,749
2,011
This game is not good for a man that hates side quests then
Nice thing about the game is there aren't really many sidequests you have to do in order per'se. You can go kill shit at random, and it'll pop up a quest in your log then you just talk to someone in town for a reward/xp spike. Lighthouse > beach/cave > crazy bitch summoning the undead (murder quest) > south east city exit > north of that is the route I've usually taken.
 

Falstaff

Ahn'Qiraj Raider
8,560
3,574
I'm 30 hours into Ni No Kuni (about 5 of those are probably just sitting paused while I deal with/feed kids) and I just got the third magical stone. Feel like I could play for another hundred hours... It's been so long since I've played a JRPG.
 

Noodleface

A Mod Real Quick
38,643
16,697
Followed the tips for divinity and doing better now. Dropped madora for the mage, he's way better. Still a little underpowered but getting further. It's a bit different that part of your strategy is to use environment effects to your advantage, something I need to embrace more.
 

Nehrak_sl

shitlord
517
1
Was looking around on the PSN store, and suddenly under popular games Rogue Galaxy the PSN/PS4 edition was there. Instant buy and downloading now. Had no idea that was even a thing that was released, came out on the 5th apparently.

So if anyone missed that on the PS2, go get it. Great RPG.
Will chime in on Rogue Galaxy being decent. (Not sure what people will say about the story, but I'd put it slightly above average in quality compared to, say, the Witcher series.)

Will also say that this is a block-or-nearly-die kind of game. It's basically "get hit hard, or block it for much less", with a few annoying fight mechanics (barrier enemies) towards the end game. Items are your ONLY way to heal outside of a save point; characters don't get direct heal abilities or mitigation (except protect against ailments vs. curing them).
 

Pyros

<Silver Donator>
11,313
2,420
Followed the tips for divinity and doing better now. Dropped madora for the mage, he's way better. Still a little underpowered but getting further. It's a bit different that part of your strategy is to use environment effects to your advantage, something I need to embrace more.
The combat in D:OS is a bit weird in the sense that the game might look hard if you don't abuse the various stuff at your disposition, but once you start doing it it becomes too easy, and in some cases you can literally break the game. Mages especially are stupid strong if you use them correctly to setup elemental combos, control the field, summon meat shields and so on. Most broken part of EE though is grenades. That and Netherswap.

For general advice though, you want 2mages and then 2 of whatever you want. 3rd mage's probably fine, or an archer, but 2melee works fine, just need to be smart about how to position them. And then on both mages, get 1pt Geo and the spider, and it'll make the game a ton easier. In general you'll want 1-2 in every school on every mage to be able to get all the utility stuff, the heal, the avatar spells, the summons, the buffs(haste/oath), rain etc. From there you can figure out your own way of playing, but having 2summons for every fight makes a large difference in handling the larger groups of enemies and having 2mages is great for combos and controlling the battlefield. Note that mage damage is kinda meh later on, which is why you want other classes also. Unlike some other RPGs, mage start very strong then become average, while stuff like melees start weak but become beasts later on.
 

yimmien

Molten Core Raider
877
669
I remember really liking rogue galaxy but completely burning myself out on weapon creation and not finishing it. Seems like encounter rate got really tedious too later on. May have to give it another shot now!
 

Ritley

Bronze Baron of the Realm
16,140
35,472
Bunch of square enix games for sale on iOS if it hasn't been mentioned already. Been for a few days now, games like chrono trigger and final fantasies