I had to quit MMOs because I simply don't have the time, plus every douchebag that remains fans of the genre love to bot and multi-client making the entire social aspect of the games dead as heck. Fighting games are where it's at you just pick and play.
It's fucking depressing.I do wish there was something, anything at all out there.
I don't think I've read about something that sparked even the slightest interest in more than 2-3 years.
They're not perfect by any means, but there are still good mmo experiences to be had out there. GW2 and FF14 are still going strong and improving with new features and Devs that give a shit. Yeah, you won't find eq/vanilla wow in them, but you can get something worthwhile out of them if you just allow yourself to. Gotta take what you can get, and judging them based on first/early impressions keeps that from happening.
Both are good games but even they are old at this point. GW2 also broke new ground in terms of QoL advances, etc. Many of which were copied by WoW and other games. But again that was years ago.
Most new games are retreads of old games with the exact same systems and a little bit different graphics. And I'm not just talking about mmos. How many versions of 4x strategy games are there that do basically the exact same thing? Pretty much all of them. How many games have fucking elves in them? Etc, etc. How many Doom / CoD copies are there? It's sickening. Hey look, there is another post apocalyptic game coming out, whoohoo...
Innovation in the games industry is dead atm.
Everything is derivative unfortunately, and we're reaching the 4th decade or so of gaming. There will still be gems to be found but they'll be in fresh takes on established things, and likely low budget indie games which excludes mmo's. Even if a crowdfunded game like pantheon gets off the ground, it will be drowned out by the sheer mass of products available. Many of the games we treasure as classics only found success because there was fuckelse to play.
So, for now we just gotta enjoy what we have and hope that somehow one of those gems can hit the jackpot, or a bigger player feels like enough time has passed and puts some money into an mmo that exploits the frustrations that gamers have towards hand holding theme park games.
QFT.Everything is derivative unfortunately, and we're reaching the 4th decade or so of gaming. There will still be gems to be found but they'll be in fresh takes on established things, and likely low budget indie games which excludes mmo's.
They've recruited a brand new team over the last year for an unannounced game. But zero info about what new game they're making. And yes, like you, after Titan, I'm 98% certain it won't be a MMO. Hopefully, they don't do a BR game.
QFT.
The last innovative game was Minecraft. I don't think there's been a new game type or new take on a game type since. Most RPGs are still refined versions of baldur/diablo/etc that compete on new classes & settings. Adventures are still point-n-clicks and push puzzlers. Strategy has barely evolved and the last innovation we saw is base building which is basically Dwarf Fortress era (2006?).
EQ and its like had its time in the sun. The world has moved on. The hipsters of gaming will talk about how great it was and play their emu servers (vinyl) but it will never be what it was because it can't be. Vicariouslivingquest is right around the corner though, and it's ready to capture the next big audience and set the tone for the following decade with its blend of this and that that feels new, despite just being elements from the previous decade smashed together with a deceptively new texture and taste. Those hipsters are going to look at it and say "That's just EQ!" and they'll mostly be right, but nobody else is going to care until they burn through it and yearn for an experience that speaks to the core of their beloved game.