I guess you could say that for some people?... But I played "The Realm" a lot longer than I did EverQuest. I started playing that when it launched cause I was a Sierra geek through and through. I remember having the stupid Satori Baldric, Mithril Swords, etc. and groups of us being assholes out in the woods PK'ing unlucky SOB's. We were all 10-12 years old in our guild, so we were very upstanding and mature players.
I think back fondly about a lot more stuff in EverQuest than I did in The Realm or Ultima Online. Yea, a lot of shit is "Rose Colored Glasses" with EQ. But on the other side of that, you cannot deny that the EQ designers tripped and fell onto a perfect formula. Everything pushed you towards being social. Majority of classes had to group or raid to get any shot at progressing their character. Raid Spawns were limited, so you raced to beat other people out.. causing drama. Your bind point as a Warrior is back at town, so while you're settled in with your group and a Sand Giant comes by and unexpectedly rips your asshole open - you die and have to run back, which in case.. you're either being social and asking for someone in that zone to rez you. Or you're looking for a SoW and Levitate to help you get back to your group quicker. Or a Corpse Summon in that situation. Or you ask a random passing by buffer of some type to give you their buffs. Or you need to go to the other side of the world, so you look for who is porting. Or like what has been talked about, you need a f'n rogue to come unlock this stupid f'n door in Old Sebilis.
You could go on and on about how EverQuest put you in the situations that you needed someones help. You had to trust that people would help you and you're grateful for that help. World of Warcraft is a wonderful game, that is very polished and complete. But social interactions have almost came to a standstill in that game. Im not saying I condone one approach to social activities in an MMO over the other, but you dont have to take any psych classes to know why EQ is so memorable.