gogojira_sl
shitlord
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Agreed. However, that problem could be easily rectified by making all classes useful in groups (or removing classes altogether). The PITA in EQ was only six of the classes were really useful in an exp group setting.If the standard PVE content is designed for 8 man groups, then that has epic fail written all over it. Having an EQ1-like group oriented design is fine but make the group size requirements something more reasonable like 4-5 players. Forming groups was one of the biggest PITAs in EQ1 so making it even harder to form a group in a niche MMO is not a smart idea.
I haven't seen some of the latest updates but I wouldn't be surprised lol.TW still telling people to fuck off in that thread?
This is one of Tim's quotes from that thread:4-6 weeks to clear a dungeon? That's a lot of treash. I can get behind the idea of 8 man groups if content is designed for 3-4 people. It'd be similar to EQ's can bring as many retards as you want to raid, but it can all be done with 35 non-idiots.
Yes. Most of the game dungeons will require you to spend several months to complete, and all of them feature multiple wings that cannot be completed without mechanical thieves, archeologists, scholars, crafters, and beyond.
If you plan on going in with your min/max group of pure DPS builds and blasting your way through trying to mimic a 10 minute hard mode, you'll quickly find yourself flat on your ass. And you'll flat-out find yourself coming up against brick walls that you can't progress beyond until you have the proper group makeup to overcome puzzles and sections of the dungeon designed for specific skill sets.
Dungeons are roughly designed for 25% adventuring, 25% mechanical, 25% magical, and the other will be some suprises related to factions, crafting, and the like. Lack any one of those and you'll only ever see a portion of the zone. For progression, that means being unable to progress unless you have the proper skills within the party.
Yeah, good luck with that. Convoluted much?Yes. Most of the game dungeons will require you to spend several months to complete, and all of them feature multiple wings that cannot be completed without mechanical thieves, archeologists, scholars, crafters, and beyond.
If you plan on going in with your min/max group of pure DPS builds and blasting your way through trying to mimic a 10 minute hard mode, you'll quickly find yourself flat on your ass. And you'll flat-out find yourself coming up against brick walls that you can't progress beyond until you have the proper group makeup to overcome puzzles and sections of the dungeon designed for specific skill sets.
Dungeons are roughly designed for 25% adventuring, 25% mechanical, 25% magical, and the other will be some suprises related to factions, crafting, and the like. Lack any one of those and you'll only ever see a portion of the zone. For progression, that means being unable to progress unless you have the proper skills within the party.
Yah sure. Which means a guild will clear that shit in a couple hours. I swear these fucking devs always come out with these stupid timetables of how long it will take to complete their stuff and as always the players always find a way.I haven't seen some of the latest updates but I wouldn't be surprised lol.
This is one of Tim's quotes from that thread:
True that, but what they say they are making sounds interesting to me... if it ever ships .Yah sure. Which means a guild will clear that shit in a couple hours. I swear these fucking devs always come out with these stupid timetables of how long it will take to complete their stuff and as always the players always find a way.
I agree. I'd be pissed off as hell if you got to a certain point in a dungeon and were unable to continue until someone in your group spends several weeks to level up the necessary skill, or you had to wait until someone with said skill logged on and actually wanted to do that dungeon.Their dungeons will be essentially LF TV Repair Man, level 32 to complete level 22 dungeon level PST. That's why it takes 8 months to complete. You either have to roll alts for the specific jobs or you have to wait around hours to find the right person to open up the next door.
This is my first visit to this thread, and my last.Yes. Most of the game dungeons will require you to spend several months to complete, and all of them feature multiple wings that cannot be completed without mechanical thieves, archeologists, scholars, crafters, and beyond.
If you plan on going in with your min/max group of pure DPS builds and blasting your way through trying to mimic a 10 minute hard mode, you'll quickly find yourself flat on your ass. And you'll flat-out find yourself coming up against brick walls that you can't progress beyond until you have the proper group makeup to overcome puzzles and sections of the dungeon designed for specific skill sets.
Dungeons are roughly designed for 25% adventuring, 25% mechanical, 25% magical, and the other will be some suprises related to factions, crafting, and the like. Lack any one of those and you'll only ever see a portion of the zone. For progression, that means being unable to progress unless you have the proper skills within the party.