The Secret World

Ambiturner

Ssraeszha Raider
16,153
19,740
I remember this one fight in the Facility where tank was useless. Most people went something like 4 dps 1 healer, but, since I had skills and gear for dps or heal, I would rather go 3 dps 2 healers; it was noticably easier and every time my group mates were surprised how well it worked.
That's pretty much all facility fights. Traditional tanks and healers are useless. Fights are generally 4 dps and 1 hybrid of tank/healer/debuff/kiter/whatever.

Pretty much everything outside of HF was really top notch stuff. Unfortunately, they haven't added any dungeons since launch and sounds like they only intend on adding 1 at the end of the year. One of the higher ups said early on he wasn't a fan of raids or progression which is utterly retarded in an mmo. Outside of the raid, which contains some trash and 1 boss, it's been almost all solo content
 

sakkath

Trakanon Raider
1,856
1,146
Outside of the raid, which contains some trash and 1 boss, it's been almost all solo content
Isn't all of the lair stuff that was added group stuff?

I haven't looked at it since launch and it was very unfinished back then. Spent ages farming mobs for pieces of a jigsaw puzzle and never got enough pieces to complete one.
 

Ambiturner

Ssraeszha Raider
16,153
19,740
Lairs were always around, they just increased the rewards. And if you want a WTF were you thinking design similar to spell books in EQ, that jigsaw crap is terrible
 

sakkath

Trakanon Raider
1,856
1,146
I know they were around but they have done something to them. Like there are quest markers on the map now that suggest they offer lair based quests or something. Previously there was nothing and no indication of where a lair was. I don't know what the quests offer but if lairs are actually functional now (they basically weren't at launch) then that's something. If it's still the rare jigsaw piece camp then that's pretty fucked.
 

Caliane

Avatar of War Slayer
15,903
12,550
Well, to be fair, hidden puzzle's whose only purpose is to provide bonus loot are quite different from puzzles in quest lines (which you will never fail to find and can cockblock you if you're stupid and/or can't google).

It really is an apples and oranges comparison.
possibly. but GW2 doesnt really have questlines at all.


I talked about the puzzles in tsw on the old boards of course. I feel the were designed poorly. I was pretty pissed with them by the end of the first zone, and didnt really do any in the second.

first two right off the bat are the vivaldi one, and the jail cell one. vivaldi ok. a bit obtuse, but thats highschool level general knowledge. jail cell though. at no point in the game is it told to you, that you have ghost runs if you die. so, if you haven't died yet, there is no way to logically complete that quest. committing suicide to see if that lets you talk to ghosts isn't logical. That is poorly designed. if it occurred later in the game, sure. you are more likely to have died at that point. or if it was hinted, or stated what happens when you die. sure.
the basement door. starts with looking at, and following the sewer grates. ok. unique art, and been there for a while in game lore. but then leads you to town hall, where you are supposed to look at the clock iirc? a modern dial clock in a video game. ok heres the problem. clocks in video games are background art. you ignore the fact they never move, because they are background art. using background art like that, as a piece of a clue is retarded. if every clock in the game was moving, and these WEREN'T, then yeah ok. a clue. this was a puzzle that forgot it was a in a video game. It also goes from things built in the 1700's, to this modern clock. are we supposed to believe that clock never changes time within their game world? or when they wrote these clues in the 1700's they knew this clock would be there?
A school, a clock tower, or some thing sure. a grandfather clock, yeah. looking for these would make sense. the kings 10:10 is a bit vague too. but, the clock was the real problem. I'm not saying clues should all be glowing interactive objects that stick out like a sore thumb. but they still do need to stick out from the gameworld, so we know what is or isnt just fluff. A grandfather clock for example, would have stuck out from the modern decor, and made sense in context with the timeline of the clues. THAT would have been a logical clue.
morse code. see yeah, I find expecting me to go download an audio program to clear it up, or a program to translate stupid. If it was clearer, so you could transcribe it yourself, perhaps. but as it stood, I didnt find that fun or neat. just annoying.

If this was an adventure game, I am pretty sure people would decry it.
 

bayr_sl

shitlord
715
0
A lot of the puzzles were really stupid specific knowledge, like morse code and music notes and shit like that. If you didn't know it there was nothing to help you. I'm sure 95% of the people googled every step of every puzzle if they didn't instantly grasp what was being asked of them. Maybe when they first were released and everyone is working together to figure things out they were kind of fun, but you're right, if they were in a regular adventure game people would call it stupid. Some of them were neat, like going to websites and looking up personnel and shit.

TSW fans tend to act like their mere presence in the game makes them far more sophisticated and intelligent than average mmo players, even though I'm convinced they all used walkthroughs, unless TSW is played by an eclectic group of mensa wizards
 

Caliane

Avatar of War Slayer
15,903
12,550
Constructing a good riddle or puzzle is an art. Making one impossible to solve is easy. "what is in my pocket?" no one can answer that, there are no clues. and the answer, once solved, isn't even clear.
If the answer to a riddle or puzzle after you know the solution, isn't obvious in hindsight, it wasn't a good puzzle.



Like to use another GW2 example, on why I found it way more endearing.
super simple. and admittedly hardly a puzzle. but still a bit of a riddle you need to solve.

queensdale. the southern part of the zone. there is a door with a sign that reads, "only truly threatening people may enter"

"/threaten" emote. the door will open. inside is a copper troll boss, and a rich copper node.

so the puzzle is organic, in that its just sitting there, part of the world, without anything pointing you to its existence at all. no quest points you here. you just come across this door, investigate it yourself. and then, need to figure out the riddle on your own. again, there is no key or anything, that you come back here for. no event or anything.

This is a far better designed puzzle. admittedly, not very hard. but the design is far better.
But even then, I wonder how many people found this door. but didn't figure it out? and at the same time, if you were one of those people. the moment someone tells you the answer, you feel really stupid for haven't not thought of it. as the solution is so obvious.
 

sakkath

Trakanon Raider
1,856
1,146
GW2 had a lot of good side content such as the stuff you list, jumping puzzles, vistas, etc. Anyway GW2 thread is over <---

To the previous poster, if TSW puzzles and TSW players anger you so much then you're probably better off in another game and another thread.

I'd say I cleanly solved around 40% of the puzzle quests, spoilered 5-10% of them due to them being bugged, and spoilered 50% of them because I couldn't figure them out.

As an example i spoilered the jail step, solved the rest, spoilered playing the ravens because I couldn't get it to work (turned out I had the right answer but it was bugged).

Anyway the game was a breath of fresh air to me. If you didn't enjoy it then bad luck for you.
 

Korrupt

Blackwing Lair Raider
4,832
1,228
Hell Fallen boss that you are talking about with the shield was beaten by a group of us here when it first came out. The agro was an issue until I added a couple pieces of healing gear into my tank set and used heal agro. Granted this was when the NM first came out, not sure if that still works but it was an easier way to do him.

Tried to find a viable build on forums but there wasn't much information other than some patch is coming soon that is going to change all DPS. I used to be shotgun / ele so not sure whats viable anymore.
 

Ambiturner

Ssraeszha Raider
16,153
19,740
Hell Fallen boss that you are talking about with the shield was beaten by a group of us here when it first came out. The agro was an issue until I added a couple pieces of healing gear into my tank set and used heal agro. Granted this was when the NM first came out, not sure if that still works but it was an easier way to do him.

Tried to find a viable build on forums but there wasn't much information other than some patch is coming soon that is going to change all DPS. I used to be shotgun / ele so not sure whats viable anymore.
All bosses in HF have shields. It's boss #3 and the final boss that are ridiculously overtuned and are far above and beyond the tank having some heal gear on
 

Korrupt

Blackwing Lair Raider
4,832
1,228
They've been changed then. It used to be a 2 part fight the #3 where you could only fight one at a time. I think I would kite him around some pillars on the floor while healing which used to be enough for agro.

The last fight i remember well, he would get stuck and not move when it came out. Our old static group was all shotgun users sans the healer and we would do breaching rotations with their shields up while kiting the adds also.

I cant believe they made those tougher, those were already 2 insanely hard fights.
 

Helldiver

Bronze Knight of the Realm
228
3
I'd definately play this game more if monsters weren't a pita to kill. Single fights take forever, and if another monster joins in, I'm almost dead. If any more than 2, I'm definately dead. Why I quit playing and don't look forward to any more Funcom games.

I can understand the occasional elite monster. By the third island (or mountain area, I forget) all the mobs are sprinkled with elites. I've got a shotgun and I want to wade through them, I shouldn't have to be playing whack-a-mole with their shitty un-anchored animations until I vomit.
 

Ambiturner

Ssraeszha Raider
16,153
19,740
I'd definately play this game more if monsters weren't a pita to kill. Single fights take forever, and if another monster joins in, I'm almost dead. If any more than 2, I'm definately dead. Why I quit playing and don't look forward to any more Funcom games.

I can understand the occasional elite monster. By the third island (or mountain area, I forget) all the mobs are sprinkled with elites. I've got a shotgun and I want to wade through them, I shouldn't have to be playing whack-a-mole with their shitty un-anchored animations until I vomit.
Get better gear and a better build then.
 

Ninen

Ahn'Qiraj Raider
2,261
7,961
I understand and agree with where you're coming from... for games that are trying to be a separate world-space. But the very act of Googling is built into TSW, and thus part of the valid, acceptable "solve" mechanics. However, in the age of Google, the only puzzles that take more than a cursory search are going to be horribly obscure, and thus taking them completely out of areas of knowledge for large segments of the player population and necessitating a search.

As others have posted, this does ultimately fail due to inability to prevent spoilers. Perhaps either having fully fake "internet access", which only gives you what they want you to have, or some sort of proxy that would (try to) filter out the "breaks the 4th wall" answers. Even then people would just alt-tab and do the same search.
 

Heriotze

<Gold Donor>
1,053
1,458
I'd definately play this game more if monsters weren't a pita to kill. Single fights take forever, and if another monster joins in, I'm almost dead. If any more than 2, I'm definately dead. Why I quit playing and don't look forward to any more Funcom games.

I can understand the occasional elite monster. By the third island (or mountain area, I forget) all the mobs are sprinkled with elites. I've got a shotgun and I want to wade through them, I shouldn't have to be playing whack-a-mole with their shitty un-anchored animations until I vomit.
my character was like this for the first few months as well. I was trying to run Hammer/Chaos to be a tank/debuffer for grouping and was just getting my ass kicked questing then I started experimenting with some of the builds that weren't available as decks to Illuminati and got a better idea of how the synergies work. Now I run with claws as my main DPS weapon and switched Chaos over to stack buffs and proc aoe dmg. and the fights have gotten a lot better paced and my survivability isn't hindered anymore by taking so long to kill things that additional mobs would path by and join in.

Overall I'm still really impressed with what Funcom has done with TSW and have kept my sub up even when I take extended time off since the stuff that they have been adding in has been pretty impressive so far. It's still a fun game and they've built a great world that has a ton of atmosphere and immersion (still discovering new areas in the London underground area). I really wish that they would flesh out the two other cities. Seoul has a ton of interesting looking areas but there seems to be absolutely nothing to do there beyond the Dragon tutorial and New York is kind of a joke. One of the biggest, most interesting cities in the world and all it is is a warehouse, a few roads and a park. I still have issues with some things but getting to be a paranormal detective with magic powers is a nice detour from what all of the other studios think constitutes a unique MMO world.
 

Syringed_sl

shitlord
104
0
I attempted to come back to TSW a month or so ago only to find that there were zero pub missions for elite dungeons going on no matter what time of day I logged in. (Elite dungeons are a requirement for the gatekeeper for access to Nightmare dungeons)

Has this changed at all lately? It was definitely a halting experience as I didn't have the time to hunt for a guild.
 

Korrupt

Blackwing Lair Raider
4,832
1,228
Ive been logging in for 2 days trying to do some nightmares and nothing. Been around 6-7pm EST.
 

bixxby

Molten Core Raider
2,750
47
Yeah, the end game sucks. Pretty much gave up on it and just come back for content patches/events. The PUG scene is really bad.
 

Kreugen

Vyemm Raider
6,599
793
I wouldn't even bother with nightmare dungeons. The lack of a usable dungeon finder plus the difficulty of the dungeons means doing them requires you to sift through resumes and conduct interviews and that shit gets old fucking quick. Even if you lie and say "group LFM" to get things started, you'll still have to screen applicants until you get the right set of skills and gearscore for that particular dungeon. And if you are LFG and don't already have maxed out gear you are in for a long wait. (as in eternity)

Only about 5 NMs were in last I played and I rarely was able to finish them because fuck sorting through scrolling walls of text to put together the right group.
 

Korrupt

Blackwing Lair Raider
4,832
1,228
I couldnt even imagine pugging those dungeons back when, I always ran with a preset group.

I really fucking liked those dungeons from their themes, to the boss fights, and the difficulty its a shame this ended up where it did.