Qhue
Tranny Chaser
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- 4,593
I was playing again last night after the servers finally came back, and I still feel the combat as overly clunky. Perhaps this is due to some server lag, but the targets AOE base ability for Warlocks seems to use an animation that is suited more for a finisher (big bloody pentagram on the ground) and so is slightly too long for an ability you spam. (I feel it would make more sense as a targeted AOE channeled ability that placed the pentagram on the ground and kept ticking damage as long as you channeled, but whatever)
There's some cognitive dissonance as the single target ability, which gets set to Q by default after the tutorial, is completely pointless as it does less damage than the AOE and only against a single target. Placing it on the Q by default makes you think, initially, that this is some sort of bigger single target attack, but it aint.
Then there's the Drain/Heal ability 'Reap' that, again, is one of the defaults active from the Warlock build which I have yet to see actually work. It requires a Corruption of at least 10 to use, but I never seem to be able to get it to fire off either because I've queued too many basic attacks or because at low levels you heal ludicrously fast anyway so its pointless to use an ability that restores 25% of your missing health.
I understand where they were coming from in terms of making all the intro abilities pretty much the same, but that seems to come at a cost of having meaningful flavor initially and having the initial synergies from the first abilities you choose to buy be rather lackluster.
There's some cognitive dissonance as the single target ability, which gets set to Q by default after the tutorial, is completely pointless as it does less damage than the AOE and only against a single target. Placing it on the Q by default makes you think, initially, that this is some sort of bigger single target attack, but it aint.
Then there's the Drain/Heal ability 'Reap' that, again, is one of the defaults active from the Warlock build which I have yet to see actually work. It requires a Corruption of at least 10 to use, but I never seem to be able to get it to fire off either because I've queued too many basic attacks or because at low levels you heal ludicrously fast anyway so its pointless to use an ability that restores 25% of your missing health.
I understand where they were coming from in terms of making all the intro abilities pretty much the same, but that seems to come at a cost of having meaningful flavor initially and having the initial synergies from the first abilities you choose to buy be rather lackluster.