To Build a MMORPG / Game

Kharzette

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I think it was a cheesy dance animation from mixamo. I was looking at it today because I'm still working on that same tool trying to get it working with blender
 

The_Black_Log Foler

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I think it was a cheesy dance animation from mixamo. I was looking at it today because I'm still working on that same tool trying to get it working with blender
Don't know if that's mutually exclusive to being porn. So hard to tell what's porn these days with all the stuff these kids are into.
 

LachiusTZ

Rogue Deathwalker Box
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Don't know if that's mutually exclusive to being porn. So hard to tell what's porn these days with all the stuff these kids are into.

Pretty sure I can jerk off to it
 
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Tuco

I got Tuco'd!
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0. A place to discuss and organize an international group of FoH community volunteers to build games and to eventually create and manage a MMORPG. Posts in this thread should be identified in the upper left hand corner by one of the following numbers:
I wouldn't sign up to make an MMO led by anyone who hasn't already some level of a leadership position in a successful MMO release. If you'd like to make your own MMO, earn your stripes first by joining an MMO game development company and making their next MMO successful.

If you're unwilling to do that, or are unable because you can't get hired at an game development company and are unwilling to become hirable, I'd recommend at the very least starting small and developing mods for existing RPGs. A pretty fresh game that has high modability is Bannerlord, I'd start there if I were you.
 
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LachiusTZ

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I wouldn't sign up to make an MMO led by anyone who hasn't already some level of a leadership position in a successful MMO release. If you'd like to make your own MMO, earn your stripes first by joining an MMO game development company and making their next MMO successful.

If you're unwilling to do that, or are unable because you can't get hired at an game development company and are unwilling to become hirable, I'd recommend at the very least starting small and developing mods for existing RPGs. A pretty fresh game that has high modability is Bannerlord, I'd start there if I were you.

Your first sentence is why we haven't gotten a decent MMO in a decade.
 
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Chris

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Make a 2D pixel art mobile game as proof of concept for the battle system.
 

The_Black_Log Foler

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Let's write it all on the JVM. Take the Minecraft approach. Here's the catch tho - it's all written in kotlin.
 
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Stonebrunt

Golden Knight of the Realm
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Need input with selecting the game engine platform, I favor the following:

1. Unity, C# emphasis
Pros:
Industry Standard
Linux support
Asset Store
Defined certification path for individual recognition
Freedom to chose any public cloud
Cons:
Closed Source
Support requires subscription?
Unclear on how well network infrastructure will work

2. Lumberyard, C++ emphasis
Pros:
Open source code*
Smedley is the Studio Head there
Production AAA MMO, New World, was built with it
Better long term support due to source code access?
Its forever free*
Indirect certification paths through AWS
Cons:
Restricted to AWS solutions and services
Windows only workstations?
Limited asset store in comparison

Please add any Pros and Cons I missed.
 

pysek

It Didn't Happen, It Should've, and It Will.
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This could really turn it around for star citizen.
 
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Fucker

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Let's write it all on the JVM. Take the Minecraft approach. Here's the catch tho - it's all written in kotlin.

I vote COBOL. If it is good enough for banks, it's good enough for us.
 
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a c i d.f l y

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This fuckin guy.

ecb20e627cc1f4cc4b33bd2893baa1e3.gif
 
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