Yeah my yellow holster has all 3 stats, but im not sure where i got it tbh.Is there a high-end replacement for the spider silk holster? The one with all 3 main stat bonuses on it? So far all 3 high ends I've gotten from challenging missions have been crap compared to it =\
its random, not sure if the vendor pattern this week supports rolls on all 3 stats or not.Is there a high-end replacement for the spider silk holster? The one with all 3 main stat bonuses on it? So far all 3 high ends I've gotten from challenging missions have been crap compared to it =\
If you, as you state, want to grief people I dont see why there should not be a risk to that? I mean, all the time we hear from the PvP crowd about how its about the "challange" and "skills".... fine, but as soon as they can actually LOSE something if people gank their sorry ass its suddenly unbalanced and unfair? Here I thought PvP was its own reward? Rogue system is decent and need only slight tweaks from where Im looking at it (as someone who goes Rogue regularly and have lost more DZ levels then I thought possible by doing soAt any rate i fell into that 5% crowd who got fully gold and ran out of things to do but get more phoenix credits to do rerolls and such so its at the point where im waiting on friends to catch up so we can grief people. The only thing really stopping at this point is that i know if i go rogue and die i will lose massive chunks of xp and dz currency while the reverse is not the same. Hopefully in a couple weeks they will have the risk/reward system figured out so it doesnt seem like a super negative to go rogue.
This goes back to my original argument about player driven, dynamic pvp. Leadsalad criticized me for harkening back to a time and place where members of the pvp community worked together to solve problems and remove impediments and toxic actors from certain areas and circumstances. It wasnt about finding a badass to "solve my problems" its about using whatever resources (a lot of times other human players) you have to amend a unfavorable situation. And by that I mean not being able to eat.^I was trying to search for an answer to this not too long ago but I couldn't find one. Thanks.
@Faith, I think that is what is going to happen here really soon if not already is a lot of pvp with the people who are fully geared. People who are already geared and are perfectly fine with their stats (either have perfect rolls or good enough rolls and don't care about perfect ones) are going to go crazy. I know I would as at that point you have no more use of the DZ levels or credits. While I agree with you about it having penalties the problem is you are forcing me to go in to a pvp area to get the best gear, so when some retard runs in front of me or catches my grenade I end up rogue and then die with a severe penalty.
Severe? sure but absurd? no - As it stands now the gain is like a fraction of the risk involved. Like if you die rogue (1) at L50 its like almost a full level of xp lost. Thats just crazy when if you let rogue expire you get some minor dz currency and thats it. If the risk is going to be severe then the reward should be somewhat in line with it.If you, as you state, want to grief people I dont see why there should not be a risk to that? I mean, all the time we hear from the PvP crowd about how its about the "challange" and "skills".... fine, but as soon as they can actually LOSE something if people gank their sorry ass its suddenly unbalanced and unfair? Here I thought PvP was its own reward? Rogue system is decent and need only slight tweaks from where Im looking at it (as someone who goes Rogue regularly and have lost more DZ levels then I thought possible by doing so).![]()
Fucking with people should have severe drawbacks if you cant hack it.
Again, people taking advantage of a broken, toxic pvp environment. I hope they can get a handle on this.Darkzone definitely needs a lot of work, so we'll see how they handle it in coming patches.
Ran in to a team last night that was a 4 man rogue squad with a secondary 4 man squad supporting them as non-rogues. The non-rogues were all running ballistic shields and bodyblocking entrances/doorways in to the building the rogues were hiding in so they could let their manhunt tick down. You of course can't do anything about this, as shooting the non-rogues flags you and you get eaten alive almost immediately by all the randoms trying to get at the manhunt squad, or you just get killed by the teams with no penalty because you flagged first.
It's not just for dailys it's for all lockouts including raids etc.I feel leveling that many alts will take far, far longer than just grinding challenge mode missions for 30 a pop.