Other than hitting 100 I finished the league. I would try for 100 but I did not get the right pet setup. I'm sure with a few leagues, as I'm not going to spend now to make up for the time, I will have more XP protection pets with enough levels.
Overall, it's the most fun in the end game in an ARPG I've played in a while. The classes I played felt great right away. Gemma autobomber cleared from a league start very well. Thea2 berserkering blade agil stacker felt like playing a HH character. The game has a bunch of autobombers(CoC, CwC, minions). Build varieties are interesting and there are several ways to build similar characters. Full juiced maps, despite their brevity, actually felt okay.
The gameplay loop of fishing for cards in the lower tier and juicing only the right combos could be improved. Crafting needs to be improved and this version was build-limiting. Boss fights are at Path of Exile's level; I would like to see a pinnacle boss added more in line with Lost Ark's legion raids. The energy system feels arbitrary(kills value on drops at low levels). Good loot or big loot explosions feels too rare and I say that having a 20k FE character that I got not even knowing the proper farming strats.
PoE does have more content. PoE could even be the better game if they were to implement all of TLI's QoL. Maybe, if GGG were to make PoE feel that it's a live service being developed in the current decade. But, the league start did feel better, even as a new player, in Torchlight than it did the last two leagues returning to PoE.